134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
/*************************************************************************/
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/* threaded_callable_queue.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THREADED_CALLABLE_QUEUE_H
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#define THREADED_CALLABLE_QUEUE_H
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#include "core/local_vector.h"
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#include "core/ordered_hash_map.h"
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#include "core/os/mutex.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include <functional>
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template <class K>
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class ThreadedCallableQueue {
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public:
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using Job = std::function<void()>;
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private:
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bool exit;
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Thread thread;
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BinaryMutex mutex;
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Semaphore sem;
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OrderedHashMap<K, Job> queue;
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static void _thread_func(void *p_user_data);
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public:
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void enqueue(K p_key, Job p_job);
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void cancel(K p_key);
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ThreadedCallableQueue();
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~ThreadedCallableQueue();
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};
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template <class K>
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void ThreadedCallableQueue<K>::_thread_func(void *p_user_data) {
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ThreadedCallableQueue *self = static_cast<ThreadedCallableQueue *>(p_user_data);
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while (true) {
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self->sem.wait();
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self->mutex.lock();
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if (self->exit) {
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self->mutex.unlock();
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break;
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}
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typename OrderedHashMap<K, Job>::Element E = self->queue.front();
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// Defense about implementation bugs (excessive posts)
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if (!E) {
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ERR_PRINT("Semaphore unlocked, the queue is empty. Bug?");
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self->mutex.unlock();
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// --- Defense end
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} else {
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LocalVector<Job> jobs;
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jobs.push_back(E.value());
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self->queue.erase(E);
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self->mutex.unlock();
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for (uint32_t i = 0; i < jobs.size(); i++) {
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jobs[i]();
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}
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}
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}
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self->mutex.lock();
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for (typename OrderedHashMap<K, Job>::Element E = self->queue.front(); E; E = E.next()) {
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Job job = E.value();
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job();
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}
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self->mutex.unlock();
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}
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template <class K>
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void ThreadedCallableQueue<K>::enqueue(K p_key, Job p_job) {
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MutexLock lock(mutex);
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ERR_FAIL_COND(exit);
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ERR_FAIL_COND(queue.has(p_key));
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queue.insert(p_key, p_job);
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sem.post();
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}
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template <class K>
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void ThreadedCallableQueue<K>::cancel(K p_key) {
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MutexLock lock(mutex);
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ERR_FAIL_COND(exit);
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if (queue.erase(p_key)) {
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sem.wait();
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}
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}
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template <class K>
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ThreadedCallableQueue<K>::ThreadedCallableQueue() :
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exit(false) {
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thread.start(&_thread_func, this);
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}
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template <class K>
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ThreadedCallableQueue<K>::~ThreadedCallableQueue() {
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exit = true;
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sem.post();
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thread.wait_to_finish();
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}
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#endif // THREADED_CALLABLE_QUEUE_H
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