godot/platform/windows
Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
..
export Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
SCsub Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
context_gl_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Streamline Vulkan buildsystem + fixups 2020-02-11 11:59:04 +01:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
os_windows.h Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
vulkan_context_win.cpp Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
vulkan_context_win.h Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
windows_terminal_logger.cpp Improve the console error logging appearance 2020-01-19 00:24:17 +01:00
windows_terminal_logger.h