godot/drivers
lawnjelly 4cadae5713 Batching - blank UVs in polys that contain no UVs
Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader.

This PR just blanks them.
2020-11-18 10:36:47 +00:00
..
alsa Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
alsamidi Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Poly colors fixes 2020-11-13 13:23:28 +00:00
gles3 Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
gles_common Batching - blank UVs in polys that contain no UVs 2020-11-18 10:36:47 +00:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-04 08:48:35 +02:00
unix Implement no-window mode for X11 and MacOS 2020-11-09 20:56:12 +01:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00