godot/core/io/resource_format_xml.h

157 lines
5.9 KiB
C++

/*************************************************************************/
/* resource_format_xml.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_FORMAT_XML_H
#define RESOURCE_FORMAT_XML_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
class ResourceInteractiveLoaderXML : public ResourceInteractiveLoader {
String local_path;
String res_path;
FileAccess *f;
struct Tag {
String name;
HashMap<String, String> args;
};
_FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff, bool p_number_only, FileAccess *f, bool *end);
struct ExtResource {
String path;
String type;
};
Map<String, String> remaps;
Map<int, ExtResource> ext_resources;
int resources_total;
int resource_current;
String resource_type;
mutable int lines;
uint8_t get_char() const;
int get_current_line() const;
friend class ResourceFormatLoaderXML;
List<Tag> tag_stack;
List<RES> resource_cache;
Tag *parse_tag(bool *r_exit = NULL, bool p_printerr = true, List<String> *r_order = NULL);
Error close_tag(const String &p_name);
_FORCE_INLINE_ void unquote(String &p_str);
Error goto_end_of_tag();
Error parse_property_data(String &r_data);
Error parse_property(Variant &r_v, String &r_name, bool p_for_export_data = false);
Error error;
RES resource;
public:
virtual void set_local_path(const String &p_local_path);
virtual Ref<Resource> get_resource();
virtual Error poll();
virtual int get_stage() const;
virtual int get_stage_count() const;
void open(FileAccess *p_f);
String recognize(FileAccess *p_f);
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
Error get_export_data(FileAccess *p_f, ExportData &r_export_data);
~ResourceInteractiveLoaderXML();
};
class ResourceFormatLoaderXML : public ResourceFormatLoader {
public:
static ResourceFormatLoaderXML *singleton;
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, Error *r_error = NULL);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
virtual Error get_export_data(const String &p_path, ExportData &r_export_data);
ResourceFormatLoaderXML() { singleton = this; }
};
////////////////////////////////////////////////////////////////////////////////////////////
class ResourceFormatSaverXMLInstance {
String local_path;
bool takeover_paths;
bool relative_paths;
bool bundle_resources;
bool skip_editor;
FileAccess *f;
int depth;
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES, int> external_resources;
void enter_tag(const char *p_tag, const String &p_args = String());
void exit_tag(const char *p_tag);
void _find_resources(const Variant &p_variant, bool p_main = false);
void write_property(const String &p_name, const Variant &p_property, bool *r_ok = NULL);
void escape(String &p_str);
void write_tabs(int p_diff = 0);
void write_string(String p_str, bool p_escape = true);
public:
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
};
class ResourceFormatSaverXML : public ResourceFormatSaver {
public:
static ResourceFormatSaverXML *singleton;
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const;
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
ResourceFormatSaverXML();
};
#endif // RESOURCE_FORMAT_XML_H