godot/drivers/gles2/shaders
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
..
SCsub Make build scripts Scons 3.0/Python3 compatible 2017-10-24 06:41:32 +02:00
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.glsl Add optimizing AT_LIGHT_PASS builtin to canvas shaders 2017-06-15 02:03:25 +02:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl Fix drivers coding for WinRT 2017-06-07 11:36:00 -03:00