godot/servers/rendering/renderer_rd/forward_mobile
Rémi Verschelde 4cc8f0f36d
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Skip 2D rendering if stereo enabled and fix couple of MSAA issues
2023-10-25 10:29:09 +02:00
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render_forward_mobile.cpp Merge pull request #83649 from BastiaanOlij/no_2d_stereo 2023-10-25 10:29:09 +02:00
render_forward_mobile.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
scene_shader_forward_mobile.cpp Fix Mobile renderer shader instance uniform access 2023-10-15 18:09:54 +03:00
scene_shader_forward_mobile.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00