godot/modules/gridmap
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
doc_classes Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
grid_map_editor_plugin.cpp Update GridMap to use Vector3i instead of three ints 2020-07-02 16:50:55 -04:00
grid_map_editor_plugin.h Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
grid_map.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
grid_map.h Update GridMap to use Vector3i instead of three ints 2020-07-02 16:50:55 -04:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00