godot/servers
Yuri Roubinsky 1eb8d5e142 Added missing form of array constructor in shaders 2020-01-18 11:41:55 +03:00
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arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics Merge pull request #33615 from raphael10241024/fix_shape_change 2020-01-16 22:56:16 +01:00
physics_2d Merge pull request #33615 from raphael10241024/fix_shape_change 2020-01-16 22:56:16 +01:00
visual Added missing form of array constructor in shaders 2020-01-18 11:41:55 +03:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
visual_server.h Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00