godot/doc/classes/PhysicsShapeQueryResult.xml

55 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Result of a shape query in Physics2DServer.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_result_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_result_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_object_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_object_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_rid" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>