godot/servers/visual
lawnjelly 44f9a0f961 Portals - fix autolink sprawling, refine logs
It turned out the new autolinking feature was linking portals AFTER the static meshes had been added to rooms in the PortalRenderer. This meant that large meshes weren't being sprawled across these portals. The fix involves doing the autolinking BEFORE adding the static meshes.

Fixes a bug in the warning for portals being in the wrong direction, they should have only been checkout for outgoing portals. This was resulting in erroneous warnings.

Also the room conversion logs are refined to be more compact and informative.

A warning icon is also added in the gizmo for portals where autolink fails.
2021-07-15 13:04:05 +01:00
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portals Portals - fix autolink sprawling, refine logs 2021-07-15 13:04:05 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
shader_language.cpp Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
shader_language.h Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_scene.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_scene.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-13 10:20:03 +02:00
visual_server_viewport.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_wrap_mt.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h Portal occlusion culling 2021-07-14 11:43:23 +01:00