godot/drivers/gles2
Hugo Locurcio d7d35e4f73
Add const qualifier support for function arguments in shaders
This prevents the function argument from being reassigned within
the function.

Example:

    void test(const int t) {}
2021-11-19 21:20:23 +01:00
..
shaders clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
rasterizer_canvas_base_gles2.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles2.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles2.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
rasterizer_scene_gles2.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles2.cpp Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
rasterizer_storage_gles2.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Add const qualifier support for function arguments in shaders 2021-11-19 21:20:23 +01:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
shader_gles2.h Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00