godot/modules/gltf
2023-05-09 10:03:38 -07:00
..
doc_classes gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
editor Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
extensions Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
structures gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
config.py Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Merge pull request #72288 from MewPurPur/use-string-repeat 2023-05-05 09:56:48 -07:00
gltf_document.h Fixes for gltf export. 2023-02-07 11:57:25 -08:00
gltf_state.cpp GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_state.h GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.