b8ddaf9c33
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
115 lines
4.8 KiB
C++
115 lines
4.8 KiB
C++
/*************************************************************************/
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/* remote_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REMOTE_DEBUGGER_H
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#define REMOTE_DEBUGGER_H
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#include "core/array.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/remote_debugger_peer.h"
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#include "core/object.h"
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#include "core/string_name.h"
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#include "core/ustring.h"
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class RemoteDebugger : public EngineDebugger {
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private:
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typedef DebuggerMarshalls::OutputError ErrorMessage;
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struct NetworkProfiler;
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struct ServersProfiler;
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struct ScriptsProfiler;
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struct VisualProfiler;
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struct PerformanceProfiler;
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NetworkProfiler *network_profiler = NULL;
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ServersProfiler *servers_profiler = NULL;
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VisualProfiler *visual_profiler = NULL;
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PerformanceProfiler *performance_profiler = NULL;
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Ref<RemoteDebuggerPeer> peer;
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List<String> output_strings;
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List<ErrorMessage> errors;
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int n_messages_dropped = 0;
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int max_errors_per_second = 0;
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int max_chars_per_second = 0;
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int max_warnings_per_second = 0;
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int n_errors_dropped = 0;
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int n_warnings_dropped = 0;
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int char_count = 0;
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int err_count = 0;
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int warn_count = 0;
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int last_reset = 0;
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bool reload_all_scripts = false;
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// Make handlers and send_message thread safe.
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Mutex mutex;
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bool flushing = false;
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Thread::ID flush_thread = 0;
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PrintHandlerList phl;
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static void _print_handler(void *p_this, const String &p_string, bool p_error);
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ErrorHandlerList eh;
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static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type);
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ErrorMessage _create_overflow_error(const String &p_what, const String &p_descr);
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Error _put_msg(String p_message, Array p_data);
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bool is_peer_connected() { return peer->is_peer_connected(); }
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void flush_output();
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void _send_resource_usage();
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void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type);
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Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
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Error _core_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
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template <typename T>
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void _bind_profiler(const String &p_name, T *p_prof);
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Error _try_capture(const String &p_name, const Array &p_data, bool &r_captured);
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public:
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static RemoteDebugger *create_for_uri(const String &p_uri);
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// Overrides
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void poll_events(bool p_is_idle);
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void send_message(const String &p_message, const Array &p_args);
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void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type);
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void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false);
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RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer);
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~RemoteDebugger();
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};
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#endif // REMOTE_DEBUGGER_H
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