godot/scene
Fredia Huya-Kouadio 0f33a4b97e
Fix invalid `Skeleton3D` bone pose updates
The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.

(cherry picked from commit 039722a341)
2024-09-16 17:19:17 +02:00
..
2d Fix bone2d scaling 2024-09-16 17:04:49 +02:00
3d Fix invalid `Skeleton3D` bone pose updates 2024-09-16 17:19:17 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Honor `pitch_scale` value before playing audio sample 2024-09-16 17:15:29 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
main Redraw SubViewportContainer on SubViewport size change 2024-09-16 17:06:04 +02:00
resources Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 2024-09-16 17:19:07 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00