5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
/*************************************************************************/
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/* command_queue_mt.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "command_queue_mt.h"
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#include "os/os.h"
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void CommandQueueMT::lock() {
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if (mutex)
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mutex->lock();
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}
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void CommandQueueMT::unlock() {
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if (mutex)
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mutex->unlock();
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}
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void CommandQueueMT::wait_for_flush() {
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// wait one millisecond for a flush to happen
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OS::get_singleton()->delay_usec(1000);
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}
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CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
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int idx = -1;
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while (true) {
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for (int i = 0; i < SYNC_SEMAPHORES; i++) {
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if (!sync_sems[i].in_use) {
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sync_sems[i].in_use = true;
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idx = i;
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break;
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}
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}
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if (idx == -1) {
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wait_for_flush();
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} else {
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break;
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}
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}
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return &sync_sems[idx];
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}
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CommandQueueMT::CommandQueueMT(bool p_sync) {
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read_ptr = 0;
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write_ptr = 0;
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mutex = Mutex::create();
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for (int i = 0; i < SYNC_SEMAPHORES; i++) {
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sync_sems[i].sem = Semaphore::create();
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sync_sems[i].in_use = false;
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}
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if (p_sync)
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sync = Semaphore::create();
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else
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sync = NULL;
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}
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CommandQueueMT::~CommandQueueMT() {
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if (sync)
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memdelete(sync);
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memdelete(mutex);
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for (int i = 0; i < SYNC_SEMAPHORES; i++) {
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memdelete(sync_sems[i].sem);
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}
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}
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