..
audio
Fix AudioEffectCapture buffer length cannot be changed
2021-03-17 23:07:38 +01:00
camera
Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14 16:47:21 +07:00
physics_2d
Merge pull request #47942 from nekomatata/joint-check-body-types
2021-04-16 08:51:19 +02:00
physics_3d
Merge pull request #47347 from nekomatata/heightmap-support
2021-04-20 17:40:28 +02:00
rendering
Implement occlusion culling
2021-04-23 21:45:23 +02:00
xr
Change XRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:47 +11:00
SCsub
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
audio_server.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
audio_server.h
Make audio bus channels' peak volume consistent
2021-02-02 11:30:32 +01:00
camera_server.cpp
Fix crash caused by null parameter passed to CameraServer.add_feed()
2021-04-02 17:11:30 +03:00
camera_server.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
display_server.cpp
doc: Sync classref with current source
2021-02-19 14:39:14 +01:00
display_server.h
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
navigation_server_2d.cpp
Make 2D navigation consider scale
2021-03-18 15:17:23 +01:00
navigation_server_2d.h
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.h
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
physics_server_2d.cpp
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
physics_server_2d.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
physics_server_3d.cpp
SoftBody support in GodotPhysics 3D
2021-03-18 09:04:17 -07:00
physics_server_3d.h
SoftBody support in GodotPhysics 3D
2021-03-18 09:04:17 -07:00
register_server_types.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
register_server_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
rendering_server.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
server_wrap_mt_common.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
text_server.cpp
[Complex Text Layouts] Provide access to glyph contour points.
2021-03-31 09:32:14 +03:00
text_server.h
[Complex Text Layouts] Provide access to glyph contour points.
2021-03-31 09:32:14 +03:00
xr_server.cpp
Change XRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:47 +11:00
xr_server.h
Change XRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:47 +11:00