godot/servers
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
audio Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
camera Check if an input image wasn't Image on several functions in CameraFeed 2021-03-14 16:47:21 +07:00
physics_2d Merge pull request #47942 from nekomatata/joint-check-body-types 2021-04-16 08:51:19 +02:00
physics_3d Merge pull request #47347 from nekomatata/heightmap-support 2021-04-20 17:40:28 +02:00
rendering Implement occlusion culling 2021-04-23 21:45:23 +02:00
xr Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
display_server.h Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
navigation_server_2d.cpp Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
physics_server_2d.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_2d.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
physics_server_3d.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
register_server_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_server.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [Complex Text Layouts] Provide access to glyph contour points. 2021-03-31 09:32:14 +03:00
text_server.h [Complex Text Layouts] Provide access to glyph contour points. 2021-03-31 09:32:14 +03:00
xr_server.cpp Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
xr_server.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00