godot/servers
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
..
audio Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
camera
debugger Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
extensions Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
movie_writer Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
navigation
physics_2d Merge pull request #83655 from golfinq/small-capsule-shape-fix 2023-12-22 17:19:48 +01:00
physics_3d Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
rendering Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
text [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
xr Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
SCsub
audio_server.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
audio_server.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_server.cpp
camera_server.h
display_server.cpp Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
display_server.h Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
display_server_headless.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
navigation_server_2d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_server_2d.h Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_server_2d_dummy.h Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_server_3d.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
navigation_server_3d.h Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_server_3d_dummy.h Add getters to navigation servers 2023-12-19 19:51:49 +01:00
physics_server_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d_wrap_mt.cpp Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_2d_wrap_mt.h Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_3d.cpp Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2 2024-01-02 12:30:35 +01:00
physics_server_3d.h Moved `face_index` field in 3D `RayResult` to end of struct 2023-09-26 23:18:16 +02:00
physics_server_3d_wrap_mt.cpp Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
physics_server_3d_wrap_mt.h Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
register_server_types.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
register_server_types.h
rendering_server.cpp Deprecate RenderingServer's `has_feature` and Features enum 2024-01-10 12:26:04 +01:00
rendering_server.h Deprecate RenderingServer's `has_feature` and Features enum 2024-01-10 12:26:04 +01:00
server_wrap_mt_common.h
text_server.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_server.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
xr_server.cpp Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement 2023-11-11 21:17:19 +05:30
xr_server.h