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audio
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Implement audio stream playback parameters.
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2024-01-16 10:31:52 +01:00 |
camera
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debugger
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Fix missing time for some script functions in profiler
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2023-12-19 19:42:21 +01:00 |
extensions
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
movie_writer
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Add error checks for DirAccess creation.
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2023-09-26 03:07:43 +01:00 |
navigation
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…
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physics_2d
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Merge pull request #83655 from golfinq/small-capsule-shape-fix
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2023-12-22 17:19:48 +01:00 |
physics_3d
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Fix body leaving area gravity influence
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2023-12-21 16:10:02 +01:00 |
rendering
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
text
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
xr
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Fix issue with OpenXR environment blend mode not being applied properly
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2023-09-13 14:07:23 +10:00 |
SCsub
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audio_server.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
audio_server.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
camera_server.cpp
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…
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camera_server.h
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…
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display_server.cpp
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Implement a transient_to_focused mode
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2024-01-14 18:51:44 +01:00 |
display_server.h
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Implement a transient_to_focused mode
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2024-01-14 18:51:44 +01:00 |
display_server_headless.h
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[DisplayServer] Add method to check if native window is focused.
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2023-06-16 10:27:52 +03:00 |
navigation_server_2d.cpp
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_server_2d.h
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_server_2d_dummy.h
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_server_3d.cpp
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Update deferred calls to use Callables
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2024-01-09 16:11:47 +01:00 |
navigation_server_3d.h
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
navigation_server_3d_dummy.h
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Add getters to navigation servers
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2023-12-19 19:51:49 +01:00 |
physics_server_2d.cpp
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
physics_server_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
physics_server_2d_wrap_mt.cpp
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Remove traces of the extinct RID preallocate feature
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2023-12-28 10:18:05 +01:00 |
physics_server_2d_wrap_mt.h
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Remove traces of the extinct RID preallocate feature
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2023-12-28 10:18:05 +01:00 |
physics_server_3d.cpp
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Fix PhysicsShapeQueryParameters3D.motion type wrongly set to Vector2
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2024-01-02 12:30:35 +01:00 |
physics_server_3d.h
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Moved `face_index` field in 3D `RayResult` to end of struct
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2023-09-26 23:18:16 +02:00 |
physics_server_3d_wrap_mt.cpp
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Remove traces of the extinct RID preallocate feature
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2023-12-28 10:18:05 +01:00 |
physics_server_3d_wrap_mt.h
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Remove traces of the extinct RID preallocate feature
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2023-12-28 10:18:05 +01:00 |
register_server_types.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
register_server_types.h
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…
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rendering_server.cpp
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Deprecate RenderingServer's `has_feature` and Features enum
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2024-01-10 12:26:04 +01:00 |
rendering_server.h
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Deprecate RenderingServer's `has_feature` and Features enum
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2024-01-10 12:26:04 +01:00 |
server_wrap_mt_common.h
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…
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text_server.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_server.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
xr_server.cpp
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Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
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2023-11-11 21:17:19 +05:30 |
xr_server.h
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…
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