godot/drivers/gles3
clayjohn 65e0b266d1 Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers 2022-08-12 15:23:01 -06:00
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effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Merge pull request #62547 from clayjohn/ref_vec_pbr 2022-08-08 10:18:32 +02:00
storage Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
SCsub
rasterizer_canvas_gles3.cpp Check also GLES3 in CI 2022-08-06 19:12:09 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers 2022-08-12 15:23:01 -06:00
rasterizer_scene_gles3.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
shader_gles3.cpp
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00