godot/misc
Rémi Verschelde ad7710ae5e
Dynamically load libudev.so.1 on Linux if `udev=yes`
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```

(cherry picked from commits a10c259c1d
and e26a1f807b)

Edit: Updated to version 0.2 of dynload-wrapper to fix symbols clobbering as
done in #46143.
2021-02-18 10:31:31 +01:00
..
ci CI: Refactor Android workflow, use pre-installed SDK and NDK 2020-10-23 13:27:44 +02:00
dist Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
hooks Dynamically load libudev.so.1 on Linux if `udev=yes` 2021-02-18 10:31:31 +01:00
scripts Dynamically load libudev.so.1 on Linux if `udev=yes` 2021-02-18 10:31:31 +01:00