godot/scene
Pedro J. Estébanez 4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
..
2d Modernize Mutex 2021-02-18 11:58:08 +01:00
3d Modernize Mutex 2021-02-18 11:58:08 +01:00
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Return setseek position if one exists in get_playback_position. 2021-02-16 14:27:40 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Select TreeItem if none is selected 2021-02-16 14:27:40 +01:00
main Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
resources Modernize Mutex 2021-02-18 11:58:08 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00