godot/scene
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
..
2d Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
3d Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
animation Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Fix light area position in the selected completion 2019-07-06 12:15:32 +08:00
main Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
resources Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00