godot/scene
Rémi Verschelde b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
..
2d Merge pull request #86907 from aaronfranke/getter-const 2024-02-09 12:33:09 +01:00
3d Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
animation Merge pull request #88110 from RedMser/fix-compat-bindings 2024-02-09 12:36:16 +01:00
audio Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
debugger Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
gui Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
main Merge pull request #87628 from YuriSizov/assets-bigger-better-errors 2024-02-09 18:09:16 +01:00
resources Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
theme Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Add PropertyListHelper 2024-01-19 20:32:04 +01:00
property_list_helper.h Add PropertyListHelper 2024-01-19 20:32:04 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00