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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work. |
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export | ||
README.md | ||
SCsub | ||
app_uwp.cpp | ||
app_uwp.h | ||
context_egl_uwp.cpp | ||
context_egl_uwp.h | ||
detect.py | ||
joypad_uwp.cpp | ||
joypad_uwp.h | ||
logo.svg | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h |
README.md
UWP platform port
Warning
The UWP platform port is not currently in a working state for the
master
branch, and may be dropped in the future.
This folder contains the C++ code for the Universal Windows Platform (UWP)
platform port. This is not to be confused with the "standard" Win32 port,
which is available in platform/windows
.
See also misc/dist/uwp_template
folder for the UWP
project template used for packaging the UWP export templates.
Documentation
- Compiling for Universal Windows Platform
- Instructions on building this platform port from source.
- Exporting for Universal Windows Platform
- Instructions on using the compiled export templates to export a project.