godot/thirdparty/bullet/BulletInverseDynamics/IDErrorMessages.hpp

32 lines
1.5 KiB
C++

///@file error message utility functions
#ifndef IDUTILS_HPP_
#define IDUTILS_HPP_
#include <cstring>
/// name of file being compiled, without leading path components
#define __INVDYN_FILE_WO_DIR__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
#if !defined(BT_ID_WO_BULLET) && !defined(BT_USE_INVERSE_DYNAMICS_WITH_BULLET2)
#include "Bullet3Common/b3Logging.h"
#define bt_id_error_message(...) b3Error(__VA_ARGS__)
#define bt_id_warning_message(...) b3Warning(__VA_ARGS__)
#define id_printf(...) b3Printf(__VA_ARGS__)
#else // BT_ID_WO_BULLET
#include <cstdio>
/// print error message with file/line information
#define bt_id_error_message(...) \
do \
{ \
fprintf(stderr, "[Error:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
fprintf(stderr, __VA_ARGS__); \
} while (0)
/// print warning message with file/line information
#define bt_id_warning_message(...) \
do \
{ \
fprintf(stderr, "[Warning:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
fprintf(stderr, __VA_ARGS__); \
} while (0)
#define id_printf(...) printf(__VA_ARGS__)
#endif // BT_ID_WO_BULLET
#endif