..
shaders
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
rasterizer_canvas_gles3.cpp
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-22 18:14:08 +07:00
rasterizer_canvas_gles3.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
rasterizer_gles3.cpp
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
rasterizer_gles3.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
rasterizer_scene_gles3.cpp
Fix switching SRGB extension happen before binding of texture
2017-07-24 18:25:55 +07:00
rasterizer_scene_gles3.h
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
rasterizer_storage_gles3.cpp
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
rasterizer_storage_gles3.h
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Some adjustments to toon material to make it more flexible
2017-07-08 14:01:56 -03:00
shader_compiler_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_gles3.cpp
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
shader_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00