3b8d0bee4a
The existing 'idea.platform.prefix' system-property approach only worked because of a Android Studio bug that leaks the system properties from Android Studio into Gradle build: - https://issuetracker.google.com/201075423 This bug was fixed in Android Studio 2023.3.1 (Jellyfish). The correct way of identifying builds from Android Studio is to use the following project property (not system property): - android.injected.invoked.from.ide
367 lines
12 KiB
Groovy
367 lines
12 KiB
Groovy
plugins {
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id 'io.github.gradle-nexus.publish-plugin'
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}
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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ext {
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PUBLISH_VERSION = getGodotPublishVersion()
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}
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group = ossrhGroupId
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version = PUBLISH_VERSION
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allprojects {
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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}
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ext {
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supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
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supportedFlavors = ["editor", "template"]
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supportedFlavorsBuildTypes = [
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"editor": ["dev", "debug", "release"],
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"template": ["dev", "debug", "release"]
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]
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// Used by gradle to specify which architecture to build for by default when running
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// `./gradlew build` (this command is usually used by Android Studio).
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// If building manually on the command line, it's recommended to use the
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// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
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// The {selectedAbis} values must be from the {supportedAbis} values.
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selectedAbis = ["arm64"]
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}
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def androidEditorBuildsDir = "$binDir/android_editor_builds/"
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def getSconsTaskName(String flavor, String buildType, String abi) {
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return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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}
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/**
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* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDebugBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDebug'
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from('app/build/outputs/apk/debug')
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into(binDir)
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include('android_debug.apk')
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}
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/**
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* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyDevBinaryToBin(type: Copy) {
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dependsOn ':app:assembleDev'
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from('app/build/outputs/apk/dev')
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into(binDir)
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include('android_dev.apk')
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}
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/**
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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*/
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task copyReleaseBinaryToBin(type: Copy) {
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dependsOn ':app:assembleRelease'
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from('app/build/outputs/apk/release')
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into(binDir)
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include('android_release.apk')
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}
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/**
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* Copy the Godot android library archive debug file into the app module debug libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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into('app/libs/debug')
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include('godot-lib.template_debug.aar')
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}
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/**
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* Copy the Godot android library archive debug file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDebugAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.template_debug.aar')
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}
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/**
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* Copy the Godot android library archive dev file into the app module dev libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDevAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateDev'
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from('lib/build/outputs/aar')
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into('app/libs/dev')
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include('godot-lib.template_debug.dev.aar')
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}
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/**
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* Copy the Godot android library archive dev file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyDevAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateDev'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.template_debug.dev.aar')
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}
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/**
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* Copy the Godot android library archive release file into the app module release libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToAppModule(type: Copy) {
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dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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into('app/libs/release')
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include('godot-lib.template_release.aar')
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}
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/**
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* Copy the Godot android library archive release file into the root bin directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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task copyReleaseAARToBin(type: Copy) {
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dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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into(binDir)
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include('godot-lib.template_release.aar')
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}
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/**
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* Generate Godot gradle build template by zipping the source files from the app directory, as well
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* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
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*/
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task zipGradleBuild(type: Zip) {
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onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
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doFirst {
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logger.lifecycle("Generating Godot gradle build template")
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}
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from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
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include '**/*'
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archiveFileName = 'android_source.zip'
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destinationDirectory = file(binDir)
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}
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/**
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* Returns true if the scons build tasks responsible for generating the Godot native shared
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* libraries should be excluded.
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*/
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def excludeSconsBuildTasks() {
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return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
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}
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/**
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* Generates the list of build tasks that should be excluded from the build process.\
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*/
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def templateExcludedBuildTask() {
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// We exclude these gradle tasks so we can run the scons command manually.
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def excludedTasks = []
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if (excludeSconsBuildTasks()) {
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logger.lifecycle("Excluding Android studio build tasks")
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for (String flavor : supportedFlavors) {
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String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
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for (String buildType : supportedBuildTypes) {
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for (String abi : selectedAbis) {
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excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
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}
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}
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}
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}
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return excludedTasks
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}
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/**
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* Generates the build tasks for the given flavor
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* @param flavor Must be one of the supported flavors ('template' / 'editor')
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*/
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def generateBuildTasks(String flavor = "template") {
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if (!supportedFlavors.contains(flavor)) {
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throw new GradleException("Invalid build flavor: $flavor")
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}
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def tasks = []
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// Only build the apks and aar files for which we have native shared libraries unless we intend
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// to run the scons build tasks.
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boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
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boolean isTemplate = flavor == "template"
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String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
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for (String target : supportedFlavorsBuildTypes[flavor]) {
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File targetLibs = new File(libsDir + target)
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if (!excludeSconsBuildTasks || (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0)) {
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String capitalizedTarget = target.capitalize()
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if (isTemplate) {
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// Copy the generated aar library files to the build directory.
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tasks += "copy${capitalizedTarget}AARToAppModule"
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// Copy the generated aar library files to the bin directory.
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tasks += "copy${capitalizedTarget}AARToBin"
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// Copy the prebuilt binary templates to the bin directory.
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tasks += "copy${capitalizedTarget}BinaryToBin"
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} else {
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// Copy the generated editor apk to the bin directory.
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tasks += "copyEditor${capitalizedTarget}ApkToBin"
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// Copy the generated editor aab to the bin directory.
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tasks += "copyEditor${capitalizedTarget}AabToBin"
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}
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} else {
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logger.lifecycle("No native shared libs for target $target. Skipping build.")
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}
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}
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return tasks
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}
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task copyEditorReleaseApkToBin(type: Copy) {
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dependsOn ':editor:assembleRelease'
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from('editor/build/outputs/apk/release')
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into(androidEditorBuildsDir)
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include('android_editor-release*.apk')
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}
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task copyEditorReleaseAabToBin(type: Copy) {
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dependsOn ':editor:bundleRelease'
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from('editor/build/outputs/bundle/release')
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into(androidEditorBuildsDir)
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include('android_editor-release*.aab')
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}
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task copyEditorDebugApkToBin(type: Copy) {
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dependsOn ':editor:assembleDebug'
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from('editor/build/outputs/apk/debug')
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into(androidEditorBuildsDir)
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include('android_editor-debug.apk')
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}
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task copyEditorDebugAabToBin(type: Copy) {
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dependsOn ':editor:bundleDebug'
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from('editor/build/outputs/bundle/debug')
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into(androidEditorBuildsDir)
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include('android_editor-debug.aab')
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}
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task copyEditorDevApkToBin(type: Copy) {
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dependsOn ':editor:assembleDev'
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from('editor/build/outputs/apk/dev')
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into(androidEditorBuildsDir)
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include('android_editor-dev.apk')
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}
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task copyEditorDevAabToBin(type: Copy) {
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dependsOn ':editor:bundleDev'
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from('editor/build/outputs/bundle/dev')
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into(androidEditorBuildsDir)
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include('android_editor-dev.aab')
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}
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/**
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* Generate the Godot Editor Android apk.
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*
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* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
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* must have been generated (via scons) prior to running this gradle task.
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* The task will only build the apk(s) for which the shared libraries is available.
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*/
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task generateGodotEditor {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("editor")
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}
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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task generateGodotTemplates {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("template")
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finalizedBy 'zipGradleBuild'
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}
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/**
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* Generates the same output as generateGodotTemplates but with dev symbols
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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gradle.startParameter.projectProperties += [doNotStrip: "true"]
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("template")
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finalizedBy 'zipGradleBuild'
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}
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task clean(type: Delete) {
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dependsOn 'cleanGodotEditor'
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dependsOn 'cleanGodotTemplates'
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}
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/**
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* Clean the generated editor artifacts.
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*/
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task cleanGodotEditor(type: Delete) {
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// Delete the generated native tools libs
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delete("lib/libs/tools")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the generated binary apks
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delete("editor/build/outputs/apk")
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// Delete the generated aab binaries
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delete("editor/build/outputs/bundle")
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// Delete the Godot editor apks & aabs in the Godot bin directory
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delete(androidEditorBuildsDir)
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}
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/**
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* Clean the generated template artifacts.
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*/
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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delete("lib/libs")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the app libs directory contents
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delete("app/libs")
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// Delete the generated binary apks
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delete("app/build/outputs/apk")
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_dev.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.template_debug.aar")
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delete("$binDir/godot-lib.template_debug.dev.aar")
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delete("$binDir/godot-lib.template_release.aar")
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// Cover deletion for the libs using the previous naming scheme
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.dev.aar")
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delete("$binDir/godot-lib.release.aar")
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}
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