godot/scene
jbcolli2 a49a90742f Changed normal of CylinderMesh to account for slanted side.
(cherry picked from commit 491ec622f6)
2022-12-05 10:05:23 +08:00
..
2d fix: emit target_reached signal after updating state 2022-12-05 09:32:50 +08:00
3d `SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-12-05 09:58:20 +08:00
animation Fix crash when playing Tween right after finishing 2022-09-20 10:28:14 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix TreeItem.remove_child not updating Tree immediately 2022-12-05 09:39:33 +08:00
main Fix the logic used to route `InputEventScreenDrag` events to `Control` nodes. 2022-12-05 09:47:43 +08:00
resources Changed normal of CylinderMesh to account for slanted side. 2022-12-05 10:05:23 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix exporting big templates 2022-12-05 10:05:13 +08:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00