..
animated_sprite_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
animated_sprite_2d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
area_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
area_2d.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
audio_stream_player_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
back_buffer_copy.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
camera_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
camera_2d.h
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
canvas_modulate.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_modulate.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_object_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_object_2d.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_polygon_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_polygon_2d.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_shape_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
cpu_particles_2d.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
gpu_particles_2d.cpp
doc: Update classref with node renames
2020-03-30 18:23:02 +02:00
gpu_particles_2d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
joints_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
joints_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
light_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
light_2d.h
Modified light rendering to make it more compatible.
2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
light_occluder_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
line_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
line_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
line_builder.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
line_builder.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
mesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
multimesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
navigation_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_2d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
navigation_agent_2d.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
navigation_obstacle_2d.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_region_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
navigation_region_2d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
node_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
node_2d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
parallax_background.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
parallax_background.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
parallax_layer.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
parallax_layer.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
path_2d.cpp
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
path_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
physics_body_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
physics_body_2d.h
More server renames for consistency after #37361
2020-03-28 13:20:48 +01:00
polygon_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
polygon_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
position_2d.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
position_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
ray_cast_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
remote_transform_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_2d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
skeleton_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sprite_2d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
sprite_2d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
tile_map.cpp
Add ability to bind typed arrays to script API
2020-04-21 10:15:40 +02:00
tile_map.h
Add ability to bind typed arrays to script API
2020-04-21 10:15:40 +02:00
touch_screen_button.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
touch_screen_button.h
Texture refactor
2020-02-11 11:53:26 +01:00
visibility_notifier_2d.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
y_sort.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
y_sort.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00