godot/servers/rendering/rasterizer_rd
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
..
shaders New lightmapper 2020-05-10 15:59:09 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Implement decals 2020-04-14 11:13:34 -03:00
light_cluster_builder.h Implement decals 2020-04-14 11:13:34 -03:00
rasterizer_canvas_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_canvas_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_effects_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_effects_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_high_end_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_high_end_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_storage_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_storage_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
render_pipeline_vertex_format_cache_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
render_pipeline_vertex_format_cache_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
shader_compiler_rd.cpp New lightmapper 2020-05-10 15:59:09 -03:00
shader_compiler_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00