d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
4094 lines
159 KiB
C++
4094 lines
159 KiB
C++
/**************************************************************************/
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/* tile_map.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tile_map.h"
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#include "core/io/marshalls.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation_server_2d.h"
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_3d.h"
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#endif // DEBUG_ENABLED
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HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
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HashMap<Vector2i, TileSet::CellNeighbor> output;
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ERR_FAIL_COND_V(is_center_bit(), output);
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Ref<TileSet> ts = tile_map->get_tileset();
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ERR_FAIL_COND_V(!ts.is_valid(), output);
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TileSet::TileShape shape = ts->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE) {
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switch (bit) {
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (bit) {
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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// Half offset shapes.
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TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (bit) {
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 5:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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switch (bit) {
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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case 5:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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}
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}
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return output;
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}
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TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
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tile_map = p_tile_map;
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Ref<TileSet> ts = tile_map->get_tileset();
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ERR_FAIL_COND(!ts.is_valid());
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bit = 0;
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base_cell_coords = p_position;
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terrain = p_terrain;
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}
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TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
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// The way we build the constraint make it easy to detect conflicting constraints.
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tile_map = p_tile_map;
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Ref<TileSet> ts = tile_map->get_tileset();
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ERR_FAIL_COND(!ts.is_valid());
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TileSet::TileShape shape = ts->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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// Half-offset shapes
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TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 5;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 5;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 5;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
|
|
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
|
bit = 5;
|
|
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
|
break;
|
|
default:
|
|
ERR_FAIL();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
terrain = p_terrain;
|
|
}
|
|
|
|
Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
|
|
// Transform to stacked layout.
|
|
Vector2i output = p_coords;
|
|
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
|
|
SWAP(output.x, output.y);
|
|
}
|
|
switch (p_from_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
if (output.y % 2) {
|
|
output.x -= 1;
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y < 0 && bool(output.y % 2)) {
|
|
output = Vector2i(output.x + output.y / 2 - 1, output.y);
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2, output.y);
|
|
}
|
|
} else {
|
|
if (output.x < 0 && bool(output.x % 2)) {
|
|
output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
|
|
} else {
|
|
output = Vector2i(output.x / 2, output.x + output.y * 2);
|
|
}
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
|
|
output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
|
|
} else {
|
|
output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
|
|
}
|
|
} else {
|
|
if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
|
|
output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
|
|
} else {
|
|
output = Vector2i((output.x - output.y) / 2, output.x + output.y);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (p_to_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
if (output.y % 2) {
|
|
output.x += 1;
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y < 0 && (output.y % 2)) {
|
|
output = Vector2i(output.x - output.y / 2 + 1, output.y);
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2, output.y);
|
|
}
|
|
} else {
|
|
if (output.y % 2) {
|
|
if (output.y < 0) {
|
|
output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
|
|
} else {
|
|
output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(2 * output.x, -output.x + output.y / 2);
|
|
}
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y % 2) {
|
|
if (output.y > 0) {
|
|
output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
if (output.y % 2) {
|
|
if (output.y < 0) {
|
|
output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
|
|
SWAP(output.x, output.y);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
int TileMap::get_effective_quadrant_size(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
|
|
|
|
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
|
|
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
|
|
return 1;
|
|
} else {
|
|
return quadrant_size;
|
|
}
|
|
}
|
|
|
|
void TileMap::set_selected_layer(int p_layer_id) {
|
|
ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
|
|
selected_layer = p_layer_id;
|
|
emit_signal(SNAME("changed"));
|
|
_make_all_quadrants_dirty();
|
|
}
|
|
|
|
int TileMap::get_selected_layer() const {
|
|
return selected_layer;
|
|
}
|
|
|
|
void TileMap::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
_clear_internals();
|
|
} break;
|
|
}
|
|
|
|
// Transfers the notification to tileset plugins.
|
|
if (tile_set.is_valid()) {
|
|
_rendering_notification(p_what);
|
|
_physics_notification(p_what);
|
|
_navigation_notification(p_what);
|
|
}
|
|
}
|
|
|
|
Ref<TileSet> TileMap::get_tileset() const {
|
|
return tile_set;
|
|
}
|
|
|
|
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
|
|
if (p_tileset == tile_set) {
|
|
return;
|
|
}
|
|
|
|
// Set the tileset, registering to its changes.
|
|
if (tile_set.is_valid()) {
|
|
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
}
|
|
|
|
if (!p_tileset.is_valid()) {
|
|
_clear_internals();
|
|
}
|
|
|
|
tile_set = p_tileset;
|
|
|
|
if (tile_set.is_valid()) {
|
|
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
void TileMap::set_quadrant_size(int p_size) {
|
|
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
|
|
|
|
quadrant_size = p_size;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
int TileMap::get_quadrant_size() const {
|
|
return quadrant_size;
|
|
}
|
|
|
|
int TileMap::get_layers_count() const {
|
|
return layers.size();
|
|
}
|
|
|
|
void TileMap::add_layer(int p_to_pos) {
|
|
if (p_to_pos < 0) {
|
|
p_to_pos = layers.size() + p_to_pos + 1;
|
|
}
|
|
|
|
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
|
|
|
|
// Must clear before adding the layer.
|
|
_clear_internals();
|
|
|
|
layers.insert(p_to_pos, TileMapLayer());
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::move_layer(int p_layer, int p_to_pos) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
|
|
|
|
// Clear before shuffling layers.
|
|
_clear_internals();
|
|
|
|
TileMapLayer tl = layers[p_layer];
|
|
layers.insert(p_to_pos, tl);
|
|
layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
if (selected_layer == p_layer) {
|
|
selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::remove_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Clear before removing the layer.
|
|
_clear_internals();
|
|
|
|
layers.remove_at(p_layer);
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
if (selected_layer >= p_layer) {
|
|
selected_layer -= 1;
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::set_layer_name(int p_layer, String p_name) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].name = p_name;
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
String TileMap::get_layer_name(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
|
|
return layers[p_layer].name;
|
|
}
|
|
|
|
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].enabled = p_enabled;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
bool TileMap::is_layer_enabled(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].enabled;
|
|
}
|
|
|
|
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].modulate = p_modulate;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Color TileMap::get_layer_modulate(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
|
|
return layers[p_layer].modulate;
|
|
}
|
|
|
|
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].y_sort_enabled;
|
|
}
|
|
|
|
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].y_sort_origin = p_y_sort_origin;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
int TileMap::get_layer_y_sort_origin(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].y_sort_origin;
|
|
}
|
|
|
|
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
|
|
if (p_layer < 0) {
|
|
p_layer = layers.size() + p_layer;
|
|
}
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].z_index = p_z_index;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
int TileMap::get_layer_z_index(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].z_index;
|
|
}
|
|
|
|
void TileMap::set_collision_animatable(bool p_enabled) {
|
|
collision_animatable = p_enabled;
|
|
_clear_internals();
|
|
set_notify_local_transform(p_enabled);
|
|
set_physics_process_internal(p_enabled);
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
bool TileMap::is_collision_animatable() const {
|
|
return collision_animatable;
|
|
}
|
|
|
|
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
|
|
collision_visibility_mode = p_show_collision;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
|
|
return collision_visibility_mode;
|
|
}
|
|
|
|
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
|
|
navigation_visibility_mode = p_show_navigation;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
|
|
return navigation_visibility_mode;
|
|
}
|
|
|
|
void TileMap::set_y_sort_enabled(bool p_enable) {
|
|
Node2D::set_y_sort_enabled(p_enable);
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
|
|
int quad_size = get_effective_quadrant_size(p_layer);
|
|
|
|
// Rounding down, instead of simply rounding towards zero (truncating)
|
|
return Vector2i(
|
|
p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
|
|
p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
|
|
}
|
|
|
|
HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
|
|
TileMapQuadrant q;
|
|
q.layer = p_layer;
|
|
q.coords = p_qk;
|
|
|
|
rect_cache_dirty = true;
|
|
|
|
// Create the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
q.debug_canvas_item = rs->canvas_item_create();
|
|
rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
|
|
rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
|
|
|
|
// Call the create_quadrant method on plugins
|
|
if (tile_set.is_valid()) {
|
|
_rendering_create_quadrant(&q);
|
|
}
|
|
|
|
return layers[p_layer].quadrant_map.insert(p_qk, q);
|
|
}
|
|
|
|
void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
|
|
// Make the given quadrant dirty, then trigger an update later.
|
|
TileMapQuadrant &q = Q->value;
|
|
if (!q.dirty_list_element.in_list()) {
|
|
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_make_all_quadrants_dirty() {
|
|
// Make all quandrants dirty, then trigger an update later.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
if (!E.value.dirty_list_element.in_list()) {
|
|
layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
|
|
}
|
|
}
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_queue_update_dirty_quadrants() {
|
|
if (pending_update || !is_inside_tree()) {
|
|
return;
|
|
}
|
|
pending_update = true;
|
|
call_deferred(SNAME("_update_dirty_quadrants"));
|
|
}
|
|
|
|
void TileMap::_update_dirty_quadrants() {
|
|
if (!pending_update) {
|
|
return;
|
|
}
|
|
if (!is_inside_tree() || !tile_set.is_valid()) {
|
|
pending_update = false;
|
|
return;
|
|
}
|
|
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
|
|
|
|
// Update the coords cache.
|
|
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
|
|
q->self()->map_to_local.clear();
|
|
q->self()->local_to_map.clear();
|
|
for (const Vector2i &E : q->self()->cells) {
|
|
Vector2i pk = E;
|
|
Vector2i pk_local_coords = map_to_local(pk);
|
|
q->self()->map_to_local[pk] = pk_local_coords;
|
|
q->self()->local_to_map[pk_local_coords] = pk;
|
|
}
|
|
}
|
|
|
|
// Find TileData that need a runtime modification.
|
|
_build_runtime_update_tile_data(dirty_quadrant_list);
|
|
|
|
// Call the update_dirty_quadrant method on plugins.
|
|
_rendering_update_dirty_quadrants(dirty_quadrant_list);
|
|
_physics_update_dirty_quadrants(dirty_quadrant_list);
|
|
_navigation_update_dirty_quadrants(dirty_quadrant_list);
|
|
_scenes_update_dirty_quadrants(dirty_quadrant_list);
|
|
|
|
// Redraw the debug canvas_items.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
|
|
rs->canvas_item_clear(q->self()->debug_canvas_item);
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
|
|
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
|
|
|
|
_rendering_draw_quadrant_debug(q->self());
|
|
_physics_draw_quadrant_debug(q->self());
|
|
_navigation_draw_quadrant_debug(q->self());
|
|
_scenes_draw_quadrant_debug(q->self());
|
|
}
|
|
|
|
// Clear the list
|
|
while (dirty_quadrant_list.first()) {
|
|
// Clear the runtime tile data.
|
|
for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
|
|
memdelete(kv.value);
|
|
}
|
|
|
|
dirty_quadrant_list.remove(dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
pending_update = false;
|
|
|
|
_recompute_rect_cache();
|
|
}
|
|
|
|
void TileMap::_recreate_layer_internals(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Make sure that _clear_internals() was called prior.
|
|
ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
|
|
|
|
if (!layers[p_layer].enabled) {
|
|
return;
|
|
}
|
|
|
|
// Update the layer internals.
|
|
_rendering_update_layer(p_layer);
|
|
|
|
// Recreate the quadrants.
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
|
|
|
|
HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
|
|
if (!Q) {
|
|
Q = _create_quadrant(p_layer, qk);
|
|
layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
|
|
}
|
|
|
|
Vector2i pk = E.key;
|
|
Q->value.cells.insert(pk);
|
|
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_recreate_internals() {
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
_recreate_layer_internals(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
|
|
// Remove a quadrant.
|
|
TileMapQuadrant *q = &(Q->value);
|
|
|
|
// Call the cleanup_quadrant method on plugins.
|
|
if (tile_set.is_valid()) {
|
|
_rendering_cleanup_quadrant(q);
|
|
_physics_cleanup_quadrant(q);
|
|
_navigation_cleanup_quadrant(q);
|
|
_scenes_cleanup_quadrant(q);
|
|
}
|
|
|
|
// Remove the quadrant from the dirty_list if it is there.
|
|
if (q->dirty_list_element.in_list()) {
|
|
layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
|
|
}
|
|
|
|
// Free the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
rs->free(q->debug_canvas_item);
|
|
|
|
layers[q->layer].quadrant_map.remove(Q);
|
|
rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_clear_layer_internals(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Clear quadrants.
|
|
while (layers[p_layer].quadrant_map.size()) {
|
|
_erase_quadrant(layers[p_layer].quadrant_map.begin());
|
|
}
|
|
|
|
// Clear the layers internals.
|
|
_rendering_cleanup_layer(p_layer);
|
|
|
|
// Clear the dirty quadrants list.
|
|
while (layers[p_layer].dirty_quadrant_list.first()) {
|
|
layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
void TileMap::_clear_internals() {
|
|
// Clear quadrants.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
_clear_layer_internals(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::_recompute_rect_cache() {
|
|
// Compute the displayed area of the tilemap.
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (!rect_cache_dirty) {
|
|
return;
|
|
}
|
|
|
|
Rect2 r_total;
|
|
bool first = true;
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
Rect2 r;
|
|
r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
|
|
r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
|
|
if (first) {
|
|
r_total = r;
|
|
first = false;
|
|
} else {
|
|
r_total = r_total.merge(r);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = rect_cache != r_total;
|
|
|
|
rect_cache = r_total;
|
|
|
|
item_rect_changed(changed);
|
|
|
|
rect_cache_dirty = false;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////////////// Rendering //////////////////////////////////////
|
|
|
|
void TileMap::_rendering_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_CANVAS: {
|
|
bool node_visible = is_visible_in_tree();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(kv.key));
|
|
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
|
|
RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
|
|
RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
bool node_visible = is_visible_in_tree();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
|
|
// Update occluders transform.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell.key);
|
|
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
|
|
// Update occluders transform.
|
|
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(kv.key));
|
|
RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_DRAW: {
|
|
if (tile_set.is_valid()) {
|
|
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_CANVAS: {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (!layers[p_layer].canvas_item.is_valid()) {
|
|
RID ci = rs->canvas_item_create();
|
|
rs->canvas_item_set_parent(ci, get_canvas_item());
|
|
|
|
/*Transform2D xform;
|
|
xform.set_origin(Vector2(0, p_layer));
|
|
rs->canvas_item_set_transform(ci, xform);*/
|
|
rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
|
|
|
|
layers[p_layer].canvas_item = ci;
|
|
}
|
|
RID &ci = layers[p_layer].canvas_item;
|
|
rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
|
|
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
|
|
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
|
|
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
|
|
rs->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (layers[p_layer].canvas_item.is_valid()) {
|
|
rs->free(layers[p_layer].canvas_item);
|
|
layers[p_layer].canvas_item = RID();
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
bool node_visible = is_visible_in_tree();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
// Free the canvas items.
|
|
for (const RID &ci : q.canvas_items) {
|
|
rs->free(ci);
|
|
}
|
|
q.canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
|
|
rs->free(kv.value);
|
|
}
|
|
q.occluders.clear();
|
|
|
|
// Those allow to group cell per material or z-index.
|
|
Ref<Material> prev_material;
|
|
int prev_z_index = 0;
|
|
RID prev_ci;
|
|
|
|
Color tile_modulate = get_self_modulate();
|
|
tile_modulate *= get_layer_modulate(q.layer);
|
|
if (selected_layer >= 0) {
|
|
int z1 = get_layer_z_index(q.layer);
|
|
int z2 = get_layer_z_index(selected_layer);
|
|
if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
|
|
tile_modulate = tile_modulate.darkened(0.5);
|
|
} else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
|
|
tile_modulate = tile_modulate.darkened(0.5);
|
|
tile_modulate.a *= 0.3;
|
|
}
|
|
}
|
|
|
|
// Iterate over the cells of the quadrant.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
|
|
TileMapCell c = get_cell(q.layer, E_cell.value, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get the tile data.
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell.value)) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell.value];
|
|
} else {
|
|
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
|
|
Ref<Material> mat = tile_data->get_material();
|
|
int tile_z_index = tile_data->get_z_index();
|
|
|
|
// Quandrant pos.
|
|
Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
|
|
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
|
|
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
|
|
tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
|
|
}
|
|
|
|
// --- CanvasItems ---
|
|
// Create two canvas items, for rendering and debug.
|
|
RID ci;
|
|
|
|
// Check if the material or the z_index changed.
|
|
if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
|
|
// If so, create a new CanvasItem.
|
|
ci = rs->canvas_item_create();
|
|
if (mat.is_valid()) {
|
|
rs->canvas_item_set_material(ci, mat->get_rid());
|
|
}
|
|
rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
|
|
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(tile_position);
|
|
rs->canvas_item_set_transform(ci, xform);
|
|
|
|
rs->canvas_item_set_light_mask(ci, get_light_mask());
|
|
rs->canvas_item_set_z_as_relative_to_parent(ci, true);
|
|
rs->canvas_item_set_z_index(ci, tile_z_index);
|
|
|
|
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
|
|
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
|
|
|
|
q.canvas_items.push_back(ci);
|
|
|
|
prev_ci = ci;
|
|
prev_material = mat;
|
|
prev_z_index = tile_z_index;
|
|
|
|
} else {
|
|
// Keep the same canvas_item to draw on.
|
|
ci = prev_ci;
|
|
}
|
|
|
|
// Drawing the tile in the canvas item.
|
|
draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
|
|
|
|
// --- Occluders ---
|
|
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell.key);
|
|
if (tile_data->get_occluder(i).is_valid()) {
|
|
RID occluder_id = rs->canvas_light_occluder_create();
|
|
rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
|
|
rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
|
|
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
|
|
rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
|
|
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
|
|
q.occluders[E_cell.value] = occluder_id;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
|
|
// Reset the drawing indices
|
|
if (_rendering_quadrant_order_dirty) {
|
|
int index = -(int64_t)0x80000000; //always must be drawn below children.
|
|
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
// Sort the quadrants coords per local coordinates.
|
|
RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
|
|
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
local_to_map[map_to_local(E.key)] = E.key;
|
|
}
|
|
|
|
// Sort the quadrants.
|
|
for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
|
|
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
|
|
}
|
|
}
|
|
}
|
|
_rendering_quadrant_order_dirty = false;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
|
// Free the canvas items.
|
|
for (const RID &ci : p_quadrant->canvas_items) {
|
|
RenderingServer::get_singleton()->free(ci);
|
|
}
|
|
p_quadrant->canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) {
|
|
RenderingServer::get_singleton()->free(kv.value);
|
|
}
|
|
p_quadrant->occluders.clear();
|
|
}
|
|
|
|
void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for tiles needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (const Vector2i &E_cell : p_quadrant->cells) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.get_atlas_coords());
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D cell_to_quadrant;
|
|
cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
|
|
ERR_FAIL_COND(!p_tile_set.is_valid());
|
|
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
|
|
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Check for the frame.
|
|
if (p_frame >= 0) {
|
|
ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
|
|
}
|
|
|
|
// Get the texture.
|
|
Ref<Texture2D> tex = atlas_source->get_runtime_texture();
|
|
if (!tex.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Check if we are in the texture, return otherwise.
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
|
|
return;
|
|
}
|
|
|
|
// Get tile data.
|
|
const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
|
|
|
|
// Get the tile modulation.
|
|
Color modulate = tile_data->get_modulate() * p_modulation;
|
|
|
|
// Compute the offset.
|
|
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
|
|
|
|
// Get destination rect.
|
|
Rect2 dest_rect;
|
|
dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
|
|
dest_rect.size.x += FP_ADJUST;
|
|
dest_rect.size.y += FP_ADJUST;
|
|
|
|
bool transpose = tile_data->get_transpose();
|
|
if (transpose) {
|
|
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
|
|
} else {
|
|
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
|
|
}
|
|
|
|
if (tile_data->get_flip_h()) {
|
|
dest_rect.size.x = -dest_rect.size.x;
|
|
}
|
|
|
|
if (tile_data->get_flip_v()) {
|
|
dest_rect.size.y = -dest_rect.size.y;
|
|
}
|
|
|
|
// Draw the tile.
|
|
if (p_frame >= 0) {
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
} else {
|
|
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
|
|
real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
|
|
real_t time = 0.0;
|
|
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
|
|
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
|
|
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
|
|
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
|
|
time += frame_duration;
|
|
}
|
|
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Physics //////////////////////////////////////
|
|
|
|
void TileMap::_physics_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && collision_animatable && !in_editor) {
|
|
// Update transform on the physics tick when in animatable mode.
|
|
last_valid_transform = new_transform;
|
|
set_notify_local_transform(false);
|
|
set_global_transform(new_transform);
|
|
set_notify_local_transform(true);
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && (!collision_animatable || in_editor)) {
|
|
// Update the new transform directly if we are not in animatable mode.
|
|
Transform2D gl_transform = get_global_transform();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
|
|
for (RID body : q.bodies) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(bodies_coords[body]));
|
|
xform = gl_transform * xform;
|
|
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && !in_editor && collision_animatable) {
|
|
// Only active when animatable. Send the new transform to the physics...
|
|
new_transform = get_global_transform();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
|
|
for (RID body : q.bodies) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(bodies_coords[body]));
|
|
xform = new_transform * xform;
|
|
|
|
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ... but then revert changes.
|
|
set_notify_local_transform(false);
|
|
set_global_transform(last_valid_transform);
|
|
set_notify_local_transform(true);
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
Transform2D gl_transform = get_global_transform();
|
|
last_valid_transform = gl_transform;
|
|
new_transform = gl_transform;
|
|
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
|
RID space = get_world_2d()->get_space();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear bodies.
|
|
for (RID body : q.bodies) {
|
|
bodies_coords.erase(body);
|
|
ps->free(body);
|
|
}
|
|
q.bodies.clear();
|
|
|
|
// Recreate bodies and shapes.
|
|
for (const Vector2i &E_cell : q.cells) {
|
|
TileMapCell c = get_cell(q.layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell)) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell];
|
|
} else {
|
|
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
|
|
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
|
|
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
|
|
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
|
|
|
|
// Create the body.
|
|
RID body = ps->body_create();
|
|
bodies_coords[body] = E_cell;
|
|
ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
|
|
ps->body_set_space(body, space);
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(E_cell));
|
|
xform = gl_transform * xform;
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
|
|
ps->body_attach_object_instance_id(body, get_instance_id());
|
|
ps->body_set_collision_layer(body, physics_layer);
|
|
ps->body_set_collision_mask(body, physics_mask);
|
|
ps->body_set_pickable(body, false);
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
|
|
|
|
if (!physics_material.is_valid()) {
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
|
|
} else {
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
|
|
}
|
|
|
|
q.bodies.push_back(body);
|
|
|
|
// Add the shapes to the body.
|
|
int body_shape_index = 0;
|
|
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
|
|
// Iterate over the polygons.
|
|
bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
|
|
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
|
|
int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
|
|
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
|
|
// Add decomposed convex shapes.
|
|
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
|
|
ps->body_add_shape(body, shape->get_rid());
|
|
ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
|
|
|
|
body_shape_index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Remove a quadrant.
|
|
ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
|
|
for (RID body : p_quadrant->bodies) {
|
|
bodies_coords.erase(body);
|
|
PhysicsServer2D::get_singleton()->free(body);
|
|
}
|
|
p_quadrant->bodies.clear();
|
|
}
|
|
|
|
void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_collision = false;
|
|
switch (collision_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_collision = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_collision = true;
|
|
break;
|
|
}
|
|
if (!show_collision) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
|
|
|
Color debug_collision_color = get_tree()->get_debug_collisions_color();
|
|
Vector<Color> color;
|
|
color.push_back(debug_collision_color);
|
|
|
|
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
Transform2D quadrant_to_local;
|
|
quadrant_to_local.set_origin(quadrant_pos);
|
|
Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
|
|
|
|
for (RID body : p_quadrant->bodies) {
|
|
Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant);
|
|
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
|
|
const RID &shape = ps->body_get_shape(body, shape_index);
|
|
PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
|
|
if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
|
|
Vector<Vector2> polygon = ps->shape_get_data(shape);
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
|
|
} else {
|
|
WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
|
|
}
|
|
}
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
|
|
}
|
|
};
|
|
|
|
/////////////////////////////// Navigation //////////////////////////////////////
|
|
|
|
void TileMap::_navigation_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (is_inside_tree()) {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
|
|
for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
|
|
RID region = E_region.value[layer_index];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_local(E_region.key));
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear navigation shapes in the quadrant.
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
|
|
for (int i = 0; i < E.value.size(); i++) {
|
|
RID region = E.value[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->region_set_map(region, RID());
|
|
}
|
|
}
|
|
q.navigation_regions.clear();
|
|
|
|
// Get the navigation polygons and create regions.
|
|
for (const Vector2i &E_cell : q.cells) {
|
|
TileMapCell c = get_cell(q.layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell)) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell];
|
|
} else {
|
|
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navigation_polygon;
|
|
navigation_polygon = tile_data->get_navigation_polygon(layer_index);
|
|
|
|
if (navigation_polygon.is_valid()) {
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_local(E_cell));
|
|
|
|
RID region = NavigationServer2D::get_singleton()->region_create();
|
|
NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
|
|
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
|
|
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
|
|
q.navigation_regions[E_cell].write[layer_index] = region;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear navigation shapes in the quadrant.
|
|
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
|
|
for (int i = 0; i < E.value.size(); i++) {
|
|
RID region = E.value[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->free(region);
|
|
}
|
|
}
|
|
p_quadrant->navigation_regions.clear();
|
|
}
|
|
|
|
void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_navigation = false;
|
|
switch (navigation_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_navigation = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_navigation = true;
|
|
break;
|
|
}
|
|
if (!show_navigation) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
Color color = Color(0.5, 1.0, 1.0, 1.0);
|
|
#ifdef DEBUG_ENABLED
|
|
color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
|
|
#endif // DEBUG_ENABLED
|
|
RandomPCG rand;
|
|
|
|
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
|
|
for (const Vector2i &E_cell : p_quadrant->cells) {
|
|
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
|
|
tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
|
|
} else {
|
|
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
|
|
Transform2D cell_to_quadrant;
|
|
cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
|
|
if (navpoly.is_valid()) {
|
|
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
|
|
|
|
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
|
|
// An array of vertices for this polygon.
|
|
Vector<int> polygon = navpoly->get_polygon(i);
|
|
Vector<Vector2> vertices;
|
|
vertices.resize(polygon.size());
|
|
for (int j = 0; j < polygon.size(); j++) {
|
|
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
|
|
vertices.write[j] = navigation_polygon_vertices[polygon[j]];
|
|
}
|
|
|
|
// Generate the polygon color, slightly randomly modified from the settings one.
|
|
Color random_variation_color;
|
|
random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
|
|
random_variation_color.a = color.a;
|
|
Vector<Color> colors;
|
|
colors.push_back(random_variation_color);
|
|
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Scenes //////////////////////////////////////
|
|
|
|
void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear the scenes if instance cache was cleared.
|
|
if (instantiated_scenes.is_empty()) {
|
|
for (const KeyValue<Vector2i, String> &E : q.scenes) {
|
|
Node *node = get_node_or_null(E.value);
|
|
if (node) {
|
|
node->queue_free();
|
|
}
|
|
}
|
|
}
|
|
|
|
q.scenes.clear();
|
|
|
|
// Recreate the scenes.
|
|
for (const Vector2i &E_cell : q.cells) {
|
|
Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
|
|
if (instantiated_scenes.has(cell_coords)) {
|
|
// Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
|
|
continue;
|
|
}
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
instantiated_scenes.insert(cell_coords);
|
|
}
|
|
|
|
const TileMapCell &c = get_cell(q.layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
|
|
if (packed_scene.is_valid()) {
|
|
Node *scene = packed_scene->instantiate();
|
|
Control *scene_as_control = Object::cast_to<Control>(scene);
|
|
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
|
|
if (scene_as_control) {
|
|
scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
|
|
} else if (scene_as_node2d) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_local(E_cell));
|
|
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
|
|
}
|
|
add_child(scene);
|
|
q.scenes[E_cell] = scene->get_name();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear the scenes if instance cache was cleared.
|
|
if (instantiated_scenes.is_empty()) {
|
|
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
|
|
Node *node = get_node_or_null(E.value);
|
|
if (node) {
|
|
node->queue_free();
|
|
}
|
|
}
|
|
p_quadrant->scenes.clear();
|
|
}
|
|
}
|
|
|
|
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for scenes needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (const Vector2i &E_cell : p_quadrant->cells) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D cell_to_quadrant;
|
|
cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Set the current cell tile (using integer position).
|
|
HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector2i pk(p_coords);
|
|
HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
|
|
|
|
int source_id = p_source_id;
|
|
Vector2i atlas_coords = p_atlas_coords;
|
|
int alternative_tile = p_alternative_tile;
|
|
|
|
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
|
|
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
|
|
source_id = TileSet::INVALID_SOURCE;
|
|
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
|
|
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (!E && source_id == TileSet::INVALID_SOURCE) {
|
|
return; // Nothing to do, the tile is already empty.
|
|
}
|
|
|
|
// Get the quadrant
|
|
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
|
|
|
|
HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
|
|
|
|
if (source_id == TileSet::INVALID_SOURCE) {
|
|
// Erase existing cell in the tile map.
|
|
tile_map.erase(pk);
|
|
|
|
// Erase existing cell in the quadrant.
|
|
ERR_FAIL_COND(!Q);
|
|
TileMapQuadrant &q = Q->value;
|
|
|
|
q.cells.erase(pk);
|
|
|
|
// Remove or make the quadrant dirty.
|
|
if (q.cells.size() == 0) {
|
|
_erase_quadrant(Q);
|
|
} else {
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
used_rect_cache_dirty = true;
|
|
} else {
|
|
if (!E) {
|
|
// Insert a new cell in the tile map.
|
|
E = tile_map.insert(pk, TileMapCell());
|
|
|
|
// Create a new quadrant if needed, then insert the cell if needed.
|
|
if (!Q) {
|
|
Q = _create_quadrant(p_layer, qk);
|
|
}
|
|
TileMapQuadrant &q = Q->value;
|
|
q.cells.insert(pk);
|
|
|
|
} else {
|
|
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
|
|
|
|
if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
|
|
return; // Nothing changed.
|
|
}
|
|
}
|
|
|
|
TileMapCell &c = E->value;
|
|
|
|
c.source_id = source_id;
|
|
c.set_atlas_coords(atlas_coords);
|
|
c.alternative_tile = alternative_tile;
|
|
|
|
_make_quadrant_dirty(Q);
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
}
|
|
|
|
void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
|
|
set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
}
|
|
|
|
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
|
|
|
|
// Get a cell source id from position
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSet::INVALID_SOURCE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
|
|
return proxyed[0];
|
|
}
|
|
|
|
return E->value.source_id;
|
|
}
|
|
|
|
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
|
|
|
|
// Get a cell source id from position
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_ATLAS_COORDS;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
|
|
return proxyed[1];
|
|
}
|
|
|
|
return E->value.get_atlas_coords();
|
|
}
|
|
|
|
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
|
|
// Get a cell source id from position
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
|
|
return proxyed[2];
|
|
}
|
|
|
|
return E->value.alternative_tile;
|
|
}
|
|
|
|
TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
|
|
ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
|
|
|
|
Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
|
|
if (source.is_valid()) {
|
|
return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
|
|
|
|
Ref<TileMapPattern> output;
|
|
output.instantiate();
|
|
if (p_coords_array.is_empty()) {
|
|
return output;
|
|
}
|
|
|
|
Vector2i min = Vector2i(p_coords_array[0]);
|
|
for (int i = 1; i < p_coords_array.size(); i++) {
|
|
min = min.min(p_coords_array[i]);
|
|
}
|
|
|
|
Vector<Vector2i> coords_in_pattern_array;
|
|
coords_in_pattern_array.resize(p_coords_array.size());
|
|
Vector2i ensure_positive_offset;
|
|
for (int i = 0; i < p_coords_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords - min;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x -= 1;
|
|
if (coords_in_pattern.x < 0) {
|
|
ensure_positive_offset.x = 1;
|
|
}
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y -= 1;
|
|
if (coords_in_pattern.y < 0) {
|
|
ensure_positive_offset.y = 1;
|
|
}
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y += 1;
|
|
}
|
|
}
|
|
}
|
|
coords_in_pattern_array.write[i] = coords_in_pattern;
|
|
}
|
|
|
|
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords_in_pattern_array[i];
|
|
output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
|
|
ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
|
|
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
|
|
|
|
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y += 1;
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x -= 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
|
|
for (int i = 0; i < used_cells.size(); i++) {
|
|
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
|
|
set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
|
|
}
|
|
}
|
|
|
|
TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
|
|
if (!tile_set.is_valid()) {
|
|
return TileSet::TerrainsPattern();
|
|
}
|
|
// Returns all tiles compatible with the given constraints.
|
|
RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
|
|
RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
|
|
ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
|
|
for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
|
|
int score = 0;
|
|
|
|
// Check the center bit constraint
|
|
TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
|
|
const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
|
|
if (in_set_constraint_element) {
|
|
if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
|
|
score += in_set_constraint_element->get().get_priority();
|
|
}
|
|
} else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
|
|
continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
|
|
}
|
|
|
|
// Check the surrounding bits
|
|
bool invalid_pattern = false;
|
|
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
|
|
// Check if the bit is compatible with the constraints.
|
|
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
|
|
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
|
|
if (in_set_constraint_element) {
|
|
if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
|
|
score += in_set_constraint_element->get().get_priority();
|
|
}
|
|
} else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
|
|
invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (invalid_pattern) {
|
|
continue;
|
|
}
|
|
|
|
terrain_pattern_score[terrain_pattern] = score;
|
|
}
|
|
|
|
// Compute the minimum score
|
|
TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
|
|
int min_score = INT32_MAX;
|
|
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
|
|
if (E.value < min_score) {
|
|
min_score_pattern = E.key;
|
|
min_score = E.value;
|
|
}
|
|
}
|
|
|
|
return min_score_pattern;
|
|
}
|
|
|
|
RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
|
|
if (!tile_set.is_valid()) {
|
|
return RBSet<TerrainConstraint>();
|
|
}
|
|
|
|
// Compute the constraints needed from the surrounding tiles.
|
|
RBSet<TerrainConstraint> output;
|
|
output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
|
|
|
|
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
|
|
TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
|
|
output.insert(c);
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
|
|
if (!tile_set.is_valid()) {
|
|
return RBSet<TerrainConstraint>();
|
|
}
|
|
|
|
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
|
|
|
|
// Build a set of dummy constraints to get the constrained points.
|
|
RBSet<TerrainConstraint> dummy_constraints;
|
|
for (const Vector2i &E : p_painted) {
|
|
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
|
|
dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
|
|
RBSet<TerrainConstraint> constraints;
|
|
for (const TerrainConstraint &E_constraint : dummy_constraints) {
|
|
HashMap<int, int> terrain_count;
|
|
|
|
// Count the number of occurrences per terrain.
|
|
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
|
|
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
|
|
TileData *neighbor_tile_data = nullptr;
|
|
TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
|
|
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
|
|
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
|
|
Ref<TileSetAtlasSource> atlas_source = source;
|
|
if (atlas_source.is_valid()) {
|
|
TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
|
neighbor_tile_data = tile_data;
|
|
}
|
|
}
|
|
}
|
|
|
|
int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
|
|
if (!p_ignore_empty_terrains || terrain >= 0) {
|
|
if (!terrain_count.has(terrain)) {
|
|
terrain_count[terrain] = 0;
|
|
}
|
|
terrain_count[terrain] += 1;
|
|
}
|
|
}
|
|
|
|
// Get the terrain with the max number of occurrences.
|
|
int max = 0;
|
|
int max_terrain = -1;
|
|
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
|
|
if (E_terrain_count.value > max) {
|
|
max = E_terrain_count.value;
|
|
max_terrain = E_terrain_count.key;
|
|
}
|
|
}
|
|
|
|
// Set the adequate terrain.
|
|
if (max > 0) {
|
|
TerrainConstraint c = E_constraint;
|
|
c.set_terrain(max_terrain);
|
|
constraints.insert(c);
|
|
}
|
|
}
|
|
|
|
// Add the centers as constraints
|
|
for (Vector2i E_coords : p_painted) {
|
|
TileData *tile_data = nullptr;
|
|
TileMapCell cell = get_cell(p_layer, E_coords);
|
|
if (cell.source_id != TileSet::INVALID_SOURCE) {
|
|
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
|
|
Ref<TileSetAtlasSource> atlas_source = source;
|
|
if (atlas_source.is_valid()) {
|
|
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
|
|
}
|
|
}
|
|
|
|
int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
|
|
if (!p_ignore_empty_terrains || terrain >= 0) {
|
|
constraints.insert(TerrainConstraint(this, E_coords, terrain));
|
|
}
|
|
}
|
|
|
|
return constraints;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
|
|
if (!tile_set.is_valid()) {
|
|
return HashMap<Vector2i, TileSet::TerrainsPattern>();
|
|
}
|
|
|
|
// Copy the constraints set.
|
|
RBSet<TerrainConstraint> constraints = p_constraints;
|
|
|
|
// Output map.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> output;
|
|
|
|
// Add all positions to a set.
|
|
for (int i = 0; i < p_to_replace.size(); i++) {
|
|
const Vector2i &coords = p_to_replace[i];
|
|
|
|
// Select the best pattern for the given constraints
|
|
TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
|
|
TileMapCell cell = get_cell(p_layer, coords);
|
|
if (cell.source_id != TileSet::INVALID_SOURCE) {
|
|
TileSetSource *source = *tile_set->get_source(cell.source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get tile data.
|
|
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
|
current_pattern = tile_data->get_terrains_pattern();
|
|
}
|
|
}
|
|
}
|
|
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
|
|
|
|
// Update the constraint set with the new ones
|
|
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
|
|
for (const TerrainConstraint &E_constraint : new_constraints) {
|
|
if (constraints.has(E_constraint)) {
|
|
constraints.erase(E_constraint);
|
|
}
|
|
TerrainConstraint c = E_constraint;
|
|
c.set_priority(5);
|
|
constraints.insert(c);
|
|
}
|
|
|
|
output[coords] = pattern;
|
|
}
|
|
return output;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> output;
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
|
|
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
|
|
|
|
// Build list and set of tiles that can be modified (painted and their surroundings)
|
|
Vector<Vector2i> can_modify_list;
|
|
RBSet<Vector2i> can_modify_set;
|
|
RBSet<Vector2i> painted_set;
|
|
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
|
|
const Vector2i &coords = p_coords_array[i];
|
|
can_modify_list.push_back(coords);
|
|
can_modify_set.insert(coords);
|
|
painted_set.insert(coords);
|
|
}
|
|
for (Vector2i coords : p_coords_array) {
|
|
// Find the adequate neighbor
|
|
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
|
|
if (is_existing_neighbor(bit)) {
|
|
Vector2i neighbor = get_neighbor_cell(coords, bit);
|
|
if (!can_modify_set.has(neighbor)) {
|
|
can_modify_list.push_back(neighbor);
|
|
can_modify_set.insert(neighbor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
|
|
RBSet<Vector2i> cells_with_terrain_center_bit;
|
|
for (Vector2i coords : can_modify_set) {
|
|
bool connect = false;
|
|
if (painted_set.has(coords)) {
|
|
connect = true;
|
|
} else {
|
|
// Get the center bit of the cell
|
|
TileData *tile_data = nullptr;
|
|
TileMapCell cell = get_cell(p_layer, coords);
|
|
if (cell.source_id != TileSet::INVALID_SOURCE) {
|
|
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
|
|
Ref<TileSetAtlasSource> atlas_source = source;
|
|
if (atlas_source.is_valid()) {
|
|
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
|
|
}
|
|
}
|
|
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
|
|
connect = true;
|
|
}
|
|
}
|
|
if (connect) {
|
|
cells_with_terrain_center_bit.insert(coords);
|
|
}
|
|
}
|
|
|
|
RBSet<TerrainConstraint> constraints;
|
|
|
|
// Add new constraints from the path drawn.
|
|
for (Vector2i coords : p_coords_array) {
|
|
// Constraints on the center bit.
|
|
TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
|
|
c.set_priority(10);
|
|
constraints.insert(c);
|
|
|
|
// Constraints on the connecting bits.
|
|
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
|
|
c = TerrainConstraint(this, coords, bit, p_terrain);
|
|
c.set_priority(10);
|
|
if ((int(bit) % 2) == 0) {
|
|
// Side peering bits: add the constraint if the center is of the same terrain
|
|
Vector2i neighbor = get_neighbor_cell(coords, bit);
|
|
if (cells_with_terrain_center_bit.has(neighbor)) {
|
|
constraints.insert(c);
|
|
}
|
|
} else {
|
|
// Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
|
|
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
|
|
bool valid = true;
|
|
for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
|
|
if (!cells_with_terrain_center_bit.has(kv.key)) {
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
if (valid) {
|
|
constraints.insert(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fills in the constraint list from existing tiles.
|
|
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
|
|
constraints.insert(c);
|
|
}
|
|
|
|
// Fill the terrains.
|
|
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
|
|
return output;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> output;
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
|
|
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
|
|
|
|
// Make sure the path is correct and build the peering bit list while doing it.
|
|
Vector<TileSet::CellNeighbor> neighbor_list;
|
|
for (int i = 0; i < p_path.size() - 1; i++) {
|
|
// Find the adequate neighbor
|
|
TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
|
|
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
|
|
if (is_existing_neighbor(bit)) {
|
|
if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
|
|
found_bit = bit;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
|
|
neighbor_list.push_back(found_bit);
|
|
}
|
|
|
|
// Build list and set of tiles that can be modified (painted and their surroundings)
|
|
Vector<Vector2i> can_modify_list;
|
|
RBSet<Vector2i> can_modify_set;
|
|
RBSet<Vector2i> painted_set;
|
|
for (int i = p_path.size() - 1; i >= 0; i--) {
|
|
const Vector2i &coords = p_path[i];
|
|
can_modify_list.push_back(coords);
|
|
can_modify_set.insert(coords);
|
|
painted_set.insert(coords);
|
|
}
|
|
for (Vector2i coords : p_path) {
|
|
// Find the adequate neighbor
|
|
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
|
|
Vector2i neighbor = get_neighbor_cell(coords, bit);
|
|
if (!can_modify_set.has(neighbor)) {
|
|
can_modify_list.push_back(neighbor);
|
|
can_modify_set.insert(neighbor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RBSet<TerrainConstraint> constraints;
|
|
|
|
// Add new constraints from the path drawn.
|
|
for (Vector2i coords : p_path) {
|
|
// Constraints on the center bit
|
|
TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
|
|
c.set_priority(10);
|
|
constraints.insert(c);
|
|
}
|
|
for (int i = 0; i < p_path.size() - 1; i++) {
|
|
// Constraints on the peering bits.
|
|
TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
|
|
c.set_priority(10);
|
|
constraints.insert(c);
|
|
}
|
|
|
|
// Fills in the constraint list from existing tiles.
|
|
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
|
|
constraints.insert(c);
|
|
}
|
|
|
|
// Fill the terrains.
|
|
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
|
|
return output;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> output;
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
|
|
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
|
|
|
|
// Build list and set of tiles that can be modified (painted and their surroundings).
|
|
Vector<Vector2i> can_modify_list;
|
|
RBSet<Vector2i> can_modify_set;
|
|
RBSet<Vector2i> painted_set;
|
|
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
|
|
const Vector2i &coords = p_coords_array[i];
|
|
can_modify_list.push_back(coords);
|
|
can_modify_set.insert(coords);
|
|
painted_set.insert(coords);
|
|
}
|
|
for (Vector2i coords : p_coords_array) {
|
|
// Find the adequate neighbor
|
|
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
|
|
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
|
|
Vector2i neighbor = get_neighbor_cell(coords, bit);
|
|
if (!can_modify_set.has(neighbor)) {
|
|
can_modify_list.push_back(neighbor);
|
|
can_modify_set.insert(neighbor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add constraint by the new ones.
|
|
RBSet<TerrainConstraint> constraints;
|
|
|
|
// Add new constraints from the path drawn.
|
|
for (Vector2i coords : p_coords_array) {
|
|
// Constraints on the center bit
|
|
RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
|
|
for (TerrainConstraint c : added_constraints) {
|
|
c.set_priority(10);
|
|
constraints.insert(c);
|
|
}
|
|
}
|
|
|
|
// Fills in the constraint list from modified tiles border.
|
|
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
|
|
constraints.insert(c);
|
|
}
|
|
|
|
// Fill the terrains.
|
|
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
|
|
return output;
|
|
}
|
|
|
|
void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
|
|
|
|
Vector<Vector2i> cells_vector;
|
|
HashSet<Vector2i> painted_set;
|
|
for (int i = 0; i < p_cells.size(); i++) {
|
|
cells_vector.push_back(p_cells[i]);
|
|
painted_set.insert(p_cells[i]);
|
|
}
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
|
|
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
|
|
if (painted_set.has(kv.key)) {
|
|
// Paint a random tile with the correct terrain for the painted path.
|
|
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
|
|
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
} else {
|
|
// Avoids updating the painted path from the output if the new pattern is the same as before.
|
|
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
|
|
TileMapCell cell = get_cell(p_layer, kv.key);
|
|
if (cell.source_id != TileSet::INVALID_SOURCE) {
|
|
TileSetSource *source = *tile_set->get_source(cell.source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get tile data.
|
|
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
|
in_map_terrain_pattern = tile_data->get_terrains_pattern();
|
|
}
|
|
}
|
|
}
|
|
if (in_map_terrain_pattern != kv.value) {
|
|
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
|
|
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
|
|
|
|
Vector<Vector2i> vector_path;
|
|
HashSet<Vector2i> painted_set;
|
|
for (int i = 0; i < p_path.size(); i++) {
|
|
vector_path.push_back(p_path[i]);
|
|
painted_set.insert(p_path[i]);
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
|
|
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
|
|
if (painted_set.has(kv.key)) {
|
|
// Paint a random tile with the correct terrain for the painted path.
|
|
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
|
|
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
} else {
|
|
// Avoids updating the painted path from the output if the new pattern is the same as before.
|
|
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
|
|
TileMapCell cell = get_cell(p_layer, kv.key);
|
|
if (cell.source_id != TileSet::INVALID_SOURCE) {
|
|
TileSetSource *source = *tile_set->get_source(cell.source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get tile data.
|
|
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
|
in_map_terrain_pattern = tile_data->get_terrains_pattern();
|
|
}
|
|
}
|
|
}
|
|
if (in_map_terrain_pattern != kv.value) {
|
|
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
|
|
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
if (!tile_map.has(p_coords)) {
|
|
return TileMapCell();
|
|
} else {
|
|
TileMapCell c = tile_map.find(p_coords)->value;
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
c.source_id = proxyed[0];
|
|
c.set_atlas_coords(proxyed[1]);
|
|
c.alternative_tile = proxyed[2];
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
|
|
HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
|
|
return &layers[p_layer].quadrant_map;
|
|
}
|
|
|
|
Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
|
|
ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
|
|
return bodies_coords[p_physics_body];
|
|
}
|
|
|
|
void TileMap::fix_invalid_tiles() {
|
|
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
|
|
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
RBSet<Vector2i> coords;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
TileSetSource *source = *tile_set->get_source(E.value.source_id);
|
|
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
|
|
coords.insert(E.key);
|
|
}
|
|
}
|
|
for (const Vector2i &E : coords) {
|
|
set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::clear_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Remove all tiles.
|
|
_clear_layer_internals(p_layer);
|
|
layers[p_layer].tile_map.clear();
|
|
_recreate_layer_internals(p_layer);
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::clear() {
|
|
// Remove all tiles.
|
|
_clear_internals();
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
layers[i].tile_map.clear();
|
|
}
|
|
_recreate_internals();
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::force_update(int p_layer) {
|
|
if (p_layer >= 0) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
} else {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
}
|
|
}
|
|
|
|
void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(format > FORMAT_3);
|
|
|
|
// Set data for a given tile from raw data.
|
|
|
|
int c = p_data.size();
|
|
const int *r = p_data.ptr();
|
|
|
|
int offset = (format >= FORMAT_2) ? 3 : 2;
|
|
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
|
|
|
|
clear_layer(p_layer);
|
|
|
|
#ifdef DISABLE_DEPRECATED
|
|
ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
|
|
#endif
|
|
|
|
for (int i = 0; i < c; i += offset) {
|
|
const uint8_t *ptr = (const uint8_t *)&r[i];
|
|
uint8_t local[12];
|
|
for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
|
|
local[j] = ptr[j];
|
|
}
|
|
|
|
#ifdef BIG_ENDIAN_ENABLED
|
|
|
|
SWAP(local[0], local[3]);
|
|
SWAP(local[1], local[2]);
|
|
SWAP(local[4], local[7]);
|
|
SWAP(local[5], local[6]);
|
|
//TODO: ask someone to check this...
|
|
if (FORMAT >= FORMAT_2) {
|
|
SWAP(local[8], local[11]);
|
|
SWAP(local[9], local[10]);
|
|
}
|
|
#endif
|
|
// Extracts position in TileMap.
|
|
int16_t x = decode_uint16(&local[0]);
|
|
int16_t y = decode_uint16(&local[2]);
|
|
|
|
if (format == FORMAT_3) {
|
|
uint16_t source_id = decode_uint16(&local[4]);
|
|
uint16_t atlas_coords_x = decode_uint16(&local[6]);
|
|
uint16_t atlas_coords_y = decode_uint16(&local[8]);
|
|
uint16_t alternative_tile = decode_uint16(&local[10]);
|
|
set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
|
|
} else {
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Previous decated format.
|
|
|
|
uint32_t v = decode_uint32(&local[4]);
|
|
// Extract the transform flags that used to be in the tilemap.
|
|
bool flip_h = v & (1UL << 29);
|
|
bool flip_v = v & (1UL << 30);
|
|
bool transpose = v & (1UL << 31);
|
|
v &= (1UL << 29) - 1;
|
|
|
|
// Extract autotile/atlas coords.
|
|
int16_t coord_x = 0;
|
|
int16_t coord_y = 0;
|
|
if (format == FORMAT_2) {
|
|
coord_x = decode_uint16(&local[8]);
|
|
coord_y = decode_uint16(&local[10]);
|
|
}
|
|
|
|
if (tile_set.is_valid()) {
|
|
Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
|
|
if (a.size() == 3) {
|
|
set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
|
|
} else {
|
|
ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
|
|
}
|
|
} else {
|
|
int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
|
|
set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Vector<int> TileMap::_get_tile_data(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
|
|
|
|
// Export tile data to raw format
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector<int> tile_data;
|
|
tile_data.resize(tile_map.size() * 3);
|
|
int *w = tile_data.ptrw();
|
|
|
|
// Save in highest format
|
|
|
|
int idx = 0;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
uint8_t *ptr = (uint8_t *)&w[idx];
|
|
encode_uint16((int16_t)(E.key.x), &ptr[0]);
|
|
encode_uint16((int16_t)(E.key.y), &ptr[2]);
|
|
encode_uint16(E.value.source_id, &ptr[4]);
|
|
encode_uint16(E.value.coord_x, &ptr[6]);
|
|
encode_uint16(E.value.coord_y, &ptr[8]);
|
|
encode_uint16(E.value.alternative_tile, &ptr[10]);
|
|
idx += 3;
|
|
}
|
|
|
|
return tile_data;
|
|
}
|
|
|
|
void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
// Iterate over the cells of the quadrant.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
|
|
TileMapCell c = get_cell(q.layer, E_cell.value, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
bool ret = false;
|
|
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
|
|
TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
|
|
|
|
// Create the runtime TileData.
|
|
TileData *tile_data_runtime_use = tile_data->duplicate();
|
|
tile_data->set_allow_transform(true);
|
|
q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
|
|
|
|
GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Rect2 TileMap::_edit_get_rect() const {
|
|
// Return the visible rect of the tilemap
|
|
if (pending_update) {
|
|
const_cast<TileMap *>(this)->_update_dirty_quadrants();
|
|
} else {
|
|
const_cast<TileMap *>(this)->_recompute_rect_cache();
|
|
}
|
|
return rect_cache;
|
|
}
|
|
#endif
|
|
|
|
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
if (p_value.get_type() == Variant::INT) {
|
|
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
|
|
return true;
|
|
}
|
|
} else if (p_name == "tile_data") { // Kept for compatibility reasons.
|
|
if (p_value.is_array()) {
|
|
if (layers.size() < 1) {
|
|
layers.resize(1);
|
|
}
|
|
_set_tile_data(0, p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0) {
|
|
return false;
|
|
}
|
|
|
|
if (index >= (int)layers.size()) {
|
|
_clear_internals();
|
|
while (index >= (int)layers.size()) {
|
|
layers.push_back(TileMapLayer());
|
|
}
|
|
_recreate_internals();
|
|
|
|
notify_property_list_changed();
|
|
emit_signal(SNAME("changed"));
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
set_layer_name(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
set_layer_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "modulate") {
|
|
set_layer_modulate(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
set_layer_y_sort_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
set_layer_y_sort_origin(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
set_layer_z_index(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
_set_tile_data(index, p_value);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
r_ret = FORMAT_3; // When saving, always save highest format
|
|
return true;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0 || index >= (int)layers.size()) {
|
|
return false;
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
r_ret = get_layer_name(index);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
r_ret = is_layer_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "modulate") {
|
|
r_ret = get_layer_modulate(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
r_ret = is_layer_y_sort_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
r_ret = get_layer_y_sort_origin(index);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
r_ret = get_layer_z_index(index);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
r_ret = _get_tile_data(index);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
}
|
|
}
|
|
|
|
Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
|
|
// SHOULD RETURN THE CENTER OF THE CELL
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
|
|
|
|
Vector2 ret = p_pos;
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y + ret.x / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Multiply by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y *= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x *= overlapping_ratio;
|
|
}
|
|
|
|
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
|
|
}
|
|
|
|
Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
|
|
|
|
Vector2 ret = p_local_position;
|
|
ret /= tile_set->get_tile_size();
|
|
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
|
|
|
|
// Divide by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y /= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x /= overlapping_ratio;
|
|
}
|
|
|
|
// For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
|
|
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
}
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
|
|
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(0, 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ret = (ret + Vector2(0.00005, 0.00005)).floor();
|
|
}
|
|
return Vector2i(ret);
|
|
}
|
|
|
|
bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), false);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
|
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
switch (p_cell_neighbor) {
|
|
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
|
|
return p_coords + Vector2i(1, 0);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
|
|
return p_coords + Vector2i(0, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, 1);
|
|
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
|
|
return p_coords + Vector2i(-1, 0);
|
|
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
|
|
return p_coords + Vector2i(0, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, -1);
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else { // Half-offset shapes (square and hexagon)
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 1 : 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? -1 : 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? -1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
|
|
|
|
// Returns the cells used in the tilemap.
|
|
TypedArray<Vector2i> a;
|
|
a.resize(layers[p_layer].tile_map.size());
|
|
int i = 0;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
|
|
Vector2i p(E.key.x, E.key.y);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Rect2i TileMap::get_used_rect() { // Not const because of cache
|
|
// Return the rect of the currently used area
|
|
if (used_rect_cache_dirty) {
|
|
bool first = true;
|
|
used_rect_cache = Rect2i();
|
|
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
if (tile_map.size() > 0) {
|
|
if (first) {
|
|
used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
|
|
first = false;
|
|
}
|
|
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!first) { // first is true if every layer is empty.
|
|
used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
|
|
}
|
|
used_rect_cache_dirty = false;
|
|
}
|
|
|
|
return used_rect_cache;
|
|
}
|
|
|
|
// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
|
|
|
|
void TileMap::set_light_mask(int p_light_mask) {
|
|
// Occlusion: set light mask.
|
|
CanvasItem::set_light_mask(p_light_mask);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
for (const RID &ci : E.value.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_material(const Ref<Material> &p_material) {
|
|
// Set material for the whole tilemap.
|
|
CanvasItem::set_material(p_material);
|
|
|
|
// Update material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_use_parent_material(bool p_use_parent_material) {
|
|
// Set use_parent_material for the whole tilemap.
|
|
CanvasItem::set_use_parent_material(p_use_parent_material);
|
|
|
|
// Update use_parent_material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
|
|
// Set a default texture filter for the whole tilemap.
|
|
CanvasItem::set_texture_filter(p_texture_filter);
|
|
TextureFilter target_filter = get_texture_filter_in_tree();
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
|
|
TileMapQuadrant &q = F->value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
|
|
// Set a default texture repeat for the whole tilemap.
|
|
CanvasItem::set_texture_repeat(p_texture_repeat);
|
|
TextureRepeat target_repeat = get_texture_repeat_in_tree();
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
|
|
TileMapQuadrant &q = F->value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
|
|
if (!tile_set.is_valid()) {
|
|
return TypedArray<Vector2i>();
|
|
}
|
|
|
|
TypedArray<Vector2i> around;
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
}
|
|
}
|
|
|
|
return around;
|
|
}
|
|
|
|
void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) {
|
|
if (!tile_set.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Create a set.
|
|
Vector2i tile_size = tile_set->get_tile_size();
|
|
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
|
|
for (const Vector2i &E : p_cells) {
|
|
Vector2 center = map_to_local(E);
|
|
|
|
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
|
|
if (!p_cells.has(get_neighbor_cell(E, side))) { \
|
|
Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
|
|
Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
|
|
p_control->draw_line(from, to, p_color); \
|
|
}
|
|
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 3, 0);
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
|
|
} else {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
|
|
}
|
|
}
|
|
}
|
|
#undef DRAW_SIDE_IF_NEEDED
|
|
}
|
|
|
|
PackedStringArray TileMap::get_configuration_warnings() const {
|
|
PackedStringArray warnings = Node::get_configuration_warnings();
|
|
|
|
// Retrieve the set of Z index values with a Y-sorted layer.
|
|
RBSet<int> y_sorted_z_index;
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (layers[layer].y_sort_enabled) {
|
|
y_sorted_z_index.insert(layers[layer].z_index);
|
|
}
|
|
}
|
|
|
|
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
|
|
warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
bool warn = !is_y_sort_enabled();
|
|
if (!warn) {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (!layers[layer].y_sort_enabled) {
|
|
warn = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (warn) {
|
|
warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers."));
|
|
}
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void TileMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
|
|
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
|
|
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
|
|
ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
|
|
ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
|
|
ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
|
|
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
|
|
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
|
|
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate);
|
|
ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
|
|
ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
|
|
ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
|
|
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
|
|
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern);
|
|
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
|
|
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
|
|
|
|
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
|
|
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
|
|
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
|
|
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
|
|
ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
|
|
|
|
ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
|
|
|
|
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
|
|
GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
|
|
|
|
ADD_ARRAY("layers", "layer_");
|
|
|
|
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
|
|
|
|
ADD_SIGNAL(MethodInfo("changed"));
|
|
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
|
|
}
|
|
|
|
void TileMap::_tile_set_changed() {
|
|
emit_signal(SNAME("changed"));
|
|
_tile_set_changed_deferred_update_needed = true;
|
|
instantiated_scenes.clear();
|
|
call_deferred(SNAME("_tile_set_changed_deferred_update"));
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::_tile_set_changed_deferred_update() {
|
|
if (_tile_set_changed_deferred_update_needed) {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
_tile_set_changed_deferred_update_needed = false;
|
|
}
|
|
}
|
|
|
|
TileMap::TileMap() {
|
|
set_notify_transform(true);
|
|
set_notify_local_transform(false);
|
|
|
|
layers.resize(1);
|
|
}
|
|
|
|
TileMap::~TileMap() {
|
|
if (tile_set.is_valid()) {
|
|
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
}
|
|
|
|
_clear_internals();
|
|
}
|