godot/doc/classes/Material.xml

56 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Material" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description>
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_next_pass" qualifiers="const">
<return type="Material">
</return>
<description>
</description>
</method>
<method name="get_render_priority" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_next_pass">
<return type="void">
</return>
<argument index="0" name="next_pass" type="Material">
</argument>
<description>
</description>
</method>
<method name="set_render_priority">
<return type="void">
</return>
<argument index="0" name="priority" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" brief="">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" brief="">
</member>
</members>
<constants>
<constant name="RENDER_PRIORITY_MAX" value="127" enum="">
</constant>
<constant name="RENDER_PRIORITY_MIN" value="-128" enum="">
</constant>
</constants>
</class>