4f929a0fdf
recognize them.
80 lines
2.4 KiB
XML
80 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_monitor" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="TIME_FPS" value="0">
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</constant>
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<constant name="TIME_PROCESS" value="1">
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</constant>
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<constant name="TIME_FIXED_PROCESS" value="2">
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</constant>
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<constant name="MEMORY_STATIC" value="3">
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</constant>
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<constant name="MEMORY_DYNAMIC" value="4">
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</constant>
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<constant name="MEMORY_STATIC_MAX" value="5">
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</constant>
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<constant name="MEMORY_DYNAMIC_MAX" value="6">
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</constant>
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<constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
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</constant>
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<constant name="OBJECT_COUNT" value="8">
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</constant>
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<constant name="OBJECT_RESOURCE_COUNT" value="9">
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</constant>
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<constant name="OBJECT_NODE_COUNT" value="10">
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</constant>
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<constant name="RENDER_OBJECTS_IN_FRAME" value="11">
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</constant>
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<constant name="RENDER_VERTICES_IN_FRAME" value="12">
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</constant>
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<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
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</constant>
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<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
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</constant>
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<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
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</constant>
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<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
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</constant>
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<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
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</constant>
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<constant name="RENDER_VIDEO_MEM_USED" value="17">
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</constant>
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<constant name="RENDER_TEXTURE_MEM_USED" value="18">
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</constant>
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<constant name="RENDER_VERTEX_MEM_USED" value="19">
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</constant>
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
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</constant>
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<constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
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</constant>
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<constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
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</constant>
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<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
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</constant>
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<constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
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</constant>
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<constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
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</constant>
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<constant name="MONITOR_MAX" value="27">
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</constant>
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</constants>
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</class>
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