4f929a0fdf
recognize them.
226 lines
6.3 KiB
XML
226 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Vector2" category="Built-In Types" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Vector used for 2D Math.
|
|
</brief_description>
|
|
<description>
|
|
2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="Vector2">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<description>
|
|
Constructs a new Vector2 from the given x and y.
|
|
</description>
|
|
</method>
|
|
<method name="abs">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Returns a new vector with all components in absolute values (i.e. positive).
|
|
</description>
|
|
</method>
|
|
<method name="angle">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
|
|
Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
|
|
</description>
|
|
</method>
|
|
<method name="angle_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="to" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the angle in radians between the two vectors.
|
|
</description>
|
|
</method>
|
|
<method name="angle_to_point">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="to" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the angle in radians between the line connecting the two points and the x coordinate.
|
|
</description>
|
|
</method>
|
|
<method name="aspect">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the ratio of X to Y.
|
|
</description>
|
|
</method>
|
|
<method name="bounce">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="clamped">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="length" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns the vector with a maximum length.
|
|
</description>
|
|
</method>
|
|
<method name="cubic_interpolate">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector2">
|
|
</argument>
|
|
<argument index="1" name="pre_a" type="Vector2">
|
|
</argument>
|
|
<argument index="2" name="post_b" type="Vector2">
|
|
</argument>
|
|
<argument index="3" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t".
|
|
</description>
|
|
</method>
|
|
<method name="distance_squared_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="to" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
|
|
</description>
|
|
</method>
|
|
<method name="distance_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="to" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the distance to vector "b".
|
|
</description>
|
|
</method>
|
|
<method name="dot">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="with" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the dot product with vector "b".
|
|
</description>
|
|
</method>
|
|
<method name="floor">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Remove the fractional part of x and y.
|
|
</description>
|
|
</method>
|
|
<method name="is_normalized">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns whether the vector is normalized or not.
|
|
</description>
|
|
</method>
|
|
<method name="length">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the length of the vector.
|
|
</description>
|
|
</method>
|
|
<method name="length_squared">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
|
|
</description>
|
|
</method>
|
|
<method name="linear_interpolate">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector2">
|
|
</argument>
|
|
<argument index="1" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns the result of the linear interpolation between this vector and "b", by amount "t".
|
|
</description>
|
|
</method>
|
|
<method name="normalized">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Returns a normalized vector to unit length.
|
|
</description>
|
|
</method>
|
|
<method name="reflect">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Reflects the vector along the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="rotated">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="phi" type="float">
|
|
</argument>
|
|
<description>
|
|
Rotates the vector by "phi" radians.
|
|
</description>
|
|
</method>
|
|
<method name="slide">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Slide returns the component of the vector along the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="snapped">
|
|
<return type="Vector2">
|
|
</return>
|
|
<argument index="0" name="by" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Snaps the vector to a grid with the given size.
|
|
</description>
|
|
</method>
|
|
<method name="tangent">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Returns a perpendicular vector.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="x" type="float" setter="" getter="" brief="">
|
|
X component of the vector.
|
|
</member>
|
|
<member name="y" type="float" setter="" getter="" brief="">
|
|
Y component of the vector.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|