godot/drivers/gles3
BlueCube3310 8e1d1a54fe
Compatibility: Fix crash when initializing certain compressed layered textures
(cherry picked from commit e8b4568900)
2024-09-16 17:18:24 +02:00
..
effects [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
environment
shaders Add model_normal_matrix for fragment shader 2024-09-16 17:09:36 +02:00
storage Compatibility: Fix crash when initializing certain compressed layered textures 2024-09-16 17:18:24 +02:00
SCsub
rasterizer_canvas_gles3.cpp Fix Parallax2D repeats being not relative to its transform 2024-09-16 17:04:12 +02:00
rasterizer_canvas_gles3.h Fix Parallax2D repeats being not relative to its transform 2024-09-16 17:04:12 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion 2024-09-16 16:30:06 +02:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Add fixed fog to the sky in the Compatibility renderer 2024-09-16 17:01:45 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-09-16 16:32:56 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00