..
physics
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-18 19:22:03 -07:00
SCsub
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
audio_listener_3d.cpp
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
audio_listener_3d.h
…
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-09-16 17:00:18 +02:00
audio_stream_player_3d.h
Add samples playback support
2024-06-18 11:06:31 -04:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Reset when disabling override pose in BoneAttachment3D
2024-06-28 00:48:26 +09:00
bone_attachment_3d.h
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
camera_3d.cpp
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
camera_3d.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
cpu_particles_3d.cpp
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
2024-05-14 18:09:47 +02:00
cpu_particles_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
decal.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
decal.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
fog_volume.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
fog_volume.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
gpu_particles_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
gpu_particles_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
importer_mesh_instance_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
label_3d.cpp
[Scene] Add `SceneStringNames::font(_size/_color)`
2024-06-18 17:24:27 +02:00
label_3d.h
…
light_3d.cpp
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
light_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
lightmap_gi.cpp
Fix LightmapGI not taking environment sky rotation into account when baking
2024-09-16 16:33:15 +02:00
lightmap_gi.h
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
marker_3d.cpp
…
marker_3d.h
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mesh_instance_3d.cpp
Add option to bake a mesh from blend shape mix
2024-04-10 23:35:28 +02:00
mesh_instance_3d.h
Add option to bake a mesh from blend shape mix
2024-04-10 23:35:28 +02:00
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
Fix physics tick counter
2024-07-07 19:04:05 +02:00
navigation_agent_3d.h
Fix physics tick counter
2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp
Add NavigationLink function to change navigation map
2024-09-16 16:45:38 +02:00
navigation_link_3d.h
Add NavigationLink function to change navigation map
2024-09-16 16:45:38 +02:00
navigation_obstacle_3d.cpp
Add NavigationObstacle options to affect and carve navigation mesh
2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h
Add NavigationObstacle options to affect and carve navigation mesh
2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp
Fix NavigationRegion3D not reacting to runtime debug enabled change
2024-05-23 20:01:47 +02:00
navigation_region_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
node_3d.cpp
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
node_3d.h
Make Advanced Import lights more like the mesh and material editors
2024-04-16 10:15:25 -07:00
occluder_instance_3d.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
occluder_instance_3d.h
Fix invalid inheritance of `OccluderInstance3D`
2024-06-19 16:47:37 +02:00
path_3d.cpp
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
path_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
physical_bone_simulator_3d.cpp
Fix child bones of the physical bone aren't modified
2024-06-11 14:43:17 +09:00
physical_bone_simulator_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
reflection_probe.cpp
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
reflection_probe.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
remote_transform_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
skeleton_3d.compat.inc
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
skeleton_3d.cpp
Fix Skeleton2D.{_set|_get} always returning true
2024-09-16 17:04:28 +02:00
skeleton_3d.h
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
skeleton_ik_3d.cpp
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
2024-06-10 10:19:36 +09:00
skeleton_ik_3d.h
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp
Fix incorrect warning on SkeletonModifier
2024-09-16 16:30:30 +02:00
skeleton_modifier_3d.h
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
soft_body_3d.cpp
Fix SoftBody3D pinned points breaking when reloading scene
2024-09-16 16:47:13 +02:00
soft_body_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
sprite_3d.cpp
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
2024-07-09 22:36:18 +02:00
sprite_3d.h
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
…
velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
visual_instance_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
voxel_gi.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
voxel_gi.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
voxelizer.cpp
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voxelizer.h
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world_environment.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
world_environment.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp
Fix invalid `Skeleton3D` bone pose updates
2024-09-16 17:19:17 +02:00
xr_hand_modifier_3d.h
Store previous relative transforms in XRHandModifier3D
2024-04-30 08:59:40 -05:00
xr_nodes.cpp
XRNode - fix visibility issue
2024-08-29 11:55:43 +10:00
xr_nodes.h
XRNode - fix visibility issue
2024-08-29 11:55:43 +10:00