godot/drivers
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
..
alsa Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
builtin_openssl2 -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
builtin_zlib GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
chibi Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
convex_decomp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dds GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
etc1 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
gl_context Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gles2 -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
jpg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mpc -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
nedmalloc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ogg -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
openssl A bit of everything: 2014-05-14 01:22:15 -03:00
png Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
pulseaudio Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
pvr Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
rtaudio 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
speex -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
squish missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
theora -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
theoraplayer Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
trex Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
unix -fix local and global usage for DirAccess, fixes #791 2015-04-18 20:11:33 -03:00
vorbis Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
webp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
windows -fix local and global usage for DirAccess, fixes #791 2015-04-18 20:11:33 -03:00
SCsub support for 2D shadow casters 2015-03-02 00:54:43 -03:00
register_driver_types.cpp Revert "Revert "Missed some things in prev commit."" 2015-03-20 11:48:21 +05:30
register_driver_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00