godot/servers/rendering
Rémi Verschelde 0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
..
dummy Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
renderer_rd Merge pull request #76003 from clayjohn/double-particle-offset 2023-04-13 09:56:41 +02:00
storage Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
SCsub
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
renderer_compositor.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix instance uniforms breaking when setting a new mesh. 2023-03-04 11:49:18 +01:00
renderer_scene_cull.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
renderer_viewport.h Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2023-01-30 12:25:49 -08:00
rendering_device.cpp Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()` 2023-04-10 22:32:04 +02:00
rendering_device.h Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option 2023-02-10 18:49:28 +01:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix to some operators in shaders are not compiled properly 2023-03-26 20:50:02 +03:00
shader_compiler.h Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_language.cpp Fix completion of `source_color` hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
shader_language.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
shader_preprocessor.cpp Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
shader_preprocessor.h Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
shader_types.cpp Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
shader_types.h
shader_warnings.cpp
shader_warnings.h