godot/platform/osx/export/export.cpp

809 lines
26 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "platform/osx/logo.gen.h"
#include "string.h"
#include <sys/stat.h>
class EditorExportPlatformOSX : public EditorExportPlatform {
GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
int version_code;
Ref<ImageTexture> logo;
void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
#ifdef OSX_ENABLED
bool use_codesign() const { return true; }
bool use_dmg() const { return true; }
#else
bool use_codesign() const { return false; }
bool use_dmg() const { return false; }
#endif
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
public:
virtual String get_name() const { return "Mac OSX"; }
virtual String get_os_name() const { return "OSX"; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
if (use_dmg()) {
list.push_back("dmg");
}
list.push_back("zip");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual void get_platform_features(List<String> *r_features) {
r_features->push_back("pc");
r_features->push_back("s3tc");
r_features->push_back("OSX");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
}
EditorExportPlatformOSX();
~EditorExportPlatformOSX();
};
void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
}
r_features->push_back("64");
}
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
#ifdef OSX_ENABLED
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
#endif
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
}
void _rgba8_to_packbits_encode(int p_ch, int p_size, PoolVector<uint8_t> &p_source, Vector<uint8_t> &p_dest) {
int src_len = p_size * p_size;
Vector<uint8_t> result;
result.resize(src_len * 1.25); //temp vector for rle encoded data, make it 25% larger for worst case scenario
int res_size = 0;
uint8_t buf[128];
int buf_size = 0;
int i = 0;
while (i < src_len) {
uint8_t cur = p_source.read()[i * 4 + p_ch];
if (i < src_len - 2) {
if ((p_source.read()[(i + 1) * 4 + p_ch] == cur) && (p_source.read()[(i + 2) * 4 + p_ch] == cur)) {
if (buf_size > 0) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
uint8_t lim = i + 130 >= src_len ? src_len - i - 1 : 130;
bool hit_lim = true;
for (int j = 3; j <= lim; j++) {
if (p_source.read()[(i + j) * 4 + p_ch] != cur) {
hit_lim = false;
i = i + j - 1;
result.write[res_size++] = (uint8_t)(j - 3 + 0x80);
result.write[res_size++] = cur;
break;
}
}
if (hit_lim) {
result.write[res_size++] = (uint8_t)(lim - 3 + 0x80);
result.write[res_size++] = cur;
i = i + lim;
}
} else {
buf[buf_size++] = cur;
if (buf_size == 128) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
}
} else {
buf[buf_size++] = cur;
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
i++;
}
int ofs = p_dest.size();
p_dest.resize(p_dest.size() + res_size);
copymem(&p_dest.write[ofs], result.ptr(), res_size);
}
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
Ref<ImageTexture> it = memnew(ImageTexture);
Vector<uint8_t> data;
data.resize(8);
data.write[0] = 'i';
data.write[1] = 'c';
data.write[2] = 'n';
data.write[3] = 's';
struct MacOSIconInfo {
const char *name;
const char *mask_name;
bool is_png;
int size;
};
static const MacOSIconInfo icon_infos[] = {
{ "ic10", "", true, 1024 }, //1024x1024 32-bit PNG and 512x512@2x 32-bit "retina" PNG
{ "ic09", "", true, 512 }, //512×512 32-bit PNG
{ "ic14", "", true, 512 }, //256x256@2x 32-bit "retina" PNG
{ "ic08", "", true, 256 }, //256×256 32-bit PNG
{ "ic13", "", true, 256 }, //128x128@2x 32-bit "retina" PNG
{ "ic07", "", true, 128 }, //128x128 32-bit PNG
{ "ic12", "", true, 64 }, //32x32@2x 32-bit "retina" PNG
{ "ic11", "", true, 32 }, //16x16@2x 32-bit "retina" PNG
{ "il32", "l8mk", false, 32 }, //32x32 24-bit RLE + 8-bit uncompressed mask
{ "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask
};
for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
copy->convert(Image::FORMAT_RGBA8);
copy->resize(icon_infos[i].size, icon_infos[i].size);
if (icon_infos[i].is_png) {
//encode png icon
it->create_from_image(copy);
String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
ResourceSaver::save(path, it);
FileAccess *f = FileAccess::open(path, FileAccess::READ);
ERR_FAIL_COND(!f);
int ofs = data.size();
uint32_t len = f->get_len();
data.resize(data.size() + len + 8);
f->get_buffer(&data.write[ofs + 8], len);
memdelete(f);
len += 8;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
} else {
PoolVector<uint8_t> src_data = copy->get_data();
//encode 24bit RGB RLE icon
{
int ofs = data.size();
data.resize(data.size() + 8);
_rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // encode R
_rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // encode G
_rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // encode B
int len = data.size() - ofs;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
//encode 8bit mask uncompressed icon
{
int ofs = data.size();
int len = copy->get_width() * copy->get_height();
data.resize(data.size() + len + 8);
for (int j = 0; j < len; j++) {
data.write[ofs + 8 + j] = src_data.read()[j * 4 + 3];
}
len += 8;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].mask_name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
}
}
uint32_t total_len = data.size();
total_len = BSWAP32(total_len);
encode_uint32(total_len, &data.write[4]);
p_data = data;
}
void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary) {
String str;
String strnew;
str.parse_utf8((const char *)plist.ptr(), plist.size());
Vector<String> lines = str.split("\n");
for (int i = 0; i < lines.size(); i++) {
if (lines[i].find("$binary") != -1) {
strnew += lines[i].replace("$binary", p_binary) + "\n";
} else if (lines[i].find("$name") != -1) {
strnew += lines[i].replace("$name", p_binary) + "\n";
} else if (lines[i].find("$info") != -1) {
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
} else if (lines[i].find("$identifier") != -1) {
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
} else if (lines[i].find("$short_version") != -1) {
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
} else if (lines[i].find("$version") != -1) {
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
} else {
strnew += lines[i] + "\n";
}
}
CharString cs = strnew.utf8();
plist.resize(cs.size() - 1);
for (int i = 0; i < cs.size() - 1; i++) {
plist.write[i] = cs[i];
}
}
/**
If we're running the OSX version of the Godot editor we'll:
- export our application bundle to a temporary folder
- attempt to code sign it
- and then wrap it up in a DMG
**/
Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
List<String> args;
if (p_preset->get("codesign/entitlements") != "") {
/* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */
args.push_back("-entitlements");
args.push_back(p_preset->get("codesign/entitlements"));
}
args.push_back("-s");
args.push_back(p_preset->get("codesign/identity"));
args.push_back("-v"); /* provide some more feedback */
args.push_back(p_path);
String str;
Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("codesign: " + str);
if (str.find("no identity found") != -1) {
EditorNode::add_io_error("codesign: no identity found");
return FAILED;
}
return OK;
}
Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
List<String> args;
OS::get_singleton()->move_to_trash(p_dmg_path);
args.push_back("create");
args.push_back(p_dmg_path);
args.push_back("-volname");
args.push_back(p_pkg_name);
args.push_back("-fs");
args.push_back("HFS+");
args.push_back("-srcfolder");
args.push_back(p_app_path_name);
String str;
Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("hdiutil returned: " + str);
if (str.find("create failed") != -1) {
if (str.find("File exists") != -1) {
EditorNode::add_io_error("hdiutil: create failed - file exists");
} else {
EditorNode::add_io_error("hdiutil: create failed");
}
return FAILED;
}
return OK;
}
Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
String src_pkg_name;
EditorProgress ep("export", "Exporting for OSX", 3, true);
if (p_debug)
src_pkg_name = p_preset->get("custom_package/debug");
else
src_pkg_name = p_preset->get("custom_package/release");
if (src_pkg_name == "") {
String err;
src_pkg_name = find_export_template("osx.zip", &err);
if (src_pkg_name == "") {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
}
if (!DirAccess::exists(p_path.get_base_dir())) {
return ERR_FILE_BAD_PATH;
}
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
if (ep.step("Creating app", 0)) {
return ERR_SKIP;
}
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
if (!src_pkg_zip) {
EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
return ERR_FILE_NOT_FOUND;
}
int ret = unzGoToFirstFile(src_pkg_zip);
String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".64";
String pkg_name;
if (p_preset->get("application/name") != "")
pkg_name = p_preset->get("application/name"); // app_name
else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
else
pkg_name = "Unnamed";
Error err = OK;
String tmp_app_path_name = "";
zlib_filefunc_def io2 = io;
FileAccess *dst_f = NULL;
io2.opaque = &dst_f;
zipFile dst_pkg_zip = NULL;
String export_format = use_dmg() && p_path.ends_with("dmg") ? "dmg" : "zip";
if (export_format == "dmg") {
// We're on OSX so we can export to DMG, but first we create our application bundle
tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".app");
print_line("Exporting to " + tmp_app_path_name);
DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
if (!tmp_app_path) {
err = ERR_CANT_CREATE;
}
// Create our folder structure or rely on unzip?
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Frameworks");
err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
}
} else {
// Open our destination zip file
dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
if (!dst_pkg_zip) {
err = ERR_CANT_CREATE;
}
}
// Now process our template
bool found_binary = false;
int total_size = 0;
while (ret == UNZ_OK && err == OK) {
bool is_execute = false;
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
String file = fname;
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
//read
unzOpenCurrentFile(src_pkg_zip);
unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size());
unzCloseCurrentFile(src_pkg_zip);
//write
file = file.replace_first("osx_template.app/", "");
if (file == "Contents/Info.plist") {
_fix_plist(p_preset, data, pkg_name);
}
if (file.begins_with("Contents/MacOS/godot_")) {
if (file != "Contents/MacOS/" + binary_to_use) {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
found_binary = true;
is_execute = true;
file = "Contents/MacOS/" + pkg_name;
}
if (file == "Contents/Resources/icon.icns") {
//see if there is an icon
String iconpath;
if (p_preset->get("application/icon") != "")
iconpath = p_preset->get("application/icon");
else
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
if (iconpath != "") {
if (iconpath.get_extension() == "icns") {
FileAccess *icon = FileAccess::open(iconpath, FileAccess::READ);
if (icon) {
data.resize(icon->get_len());
icon->get_buffer(&data.write[0], icon->get_len());
icon->close();
memdelete(icon);
}
} else {
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
if (!icon->empty()) {
_make_icon(icon, data);
}
}
}
//bleh?
}
if (data.size() > 0) {
print_line("ADDING: " + file + " size: " + itos(data.size()));
total_size += data.size();
if (export_format == "dmg") {
// write it into our application bundle
file = tmp_app_path_name + "/" + file;
// write the file, need to add chmod
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
f->close();
if (is_execute) {
// Chmod with 0755 if the file is executable
FileAccess::set_unix_permissions(file, 0755);
}
memdelete(f);
} else {
err = ERR_CANT_CREATE;
}
} else {
// add it to our zip file
file = pkg_name + ".app/" + file;
zip_fileinfo fi;
fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
fi.tmz_date.tm_min = info.tmu_date.tm_min;
fi.tmz_date.tm_sec = info.tmu_date.tm_sec;
fi.tmz_date.tm_mon = info.tmu_date.tm_mon;
fi.tmz_date.tm_mday = info.tmu_date.tm_mday;
fi.tmz_date.tm_year = info.tmu_date.tm_year;
fi.dosDate = info.dosDate;
fi.internal_fa = info.internal_fa;
fi.external_fa = info.external_fa;
zipOpenNewFileInZip(dst_pkg_zip,
file.utf8().get_data(),
&fi,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
zipCloseFileInZip(dst_pkg_zip);
}
}
ret = unzGoToNextFile(src_pkg_zip);
}
// we're done with our source zip
unzClose(src_pkg_zip);
if (!found_binary) {
ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
err = ERR_FILE_NOT_FOUND;
}
if (err == OK) {
if (ep.step("Making PKG", 1)) {
return ERR_SKIP;
}
if (export_format == "dmg") {
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
err = save_pack(p_preset, pack_path, &shared_objects);
// see if we can code sign our new package
String identity = p_preset->get("codesign/identity");
if (err == OK) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
if (err == OK && identity != "") {
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
}
}
memdelete(da);
}
if (err == OK && identity != "") {
if (ep.step("Code signing bundle", 2)) {
return ERR_SKIP;
}
// the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
// start with our application
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign
}
if (err == OK && identity != "") {
// we should probably loop through all resources and sign them?
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns");
}
if (err == OK && identity != "") {
err = _code_sign(p_preset, pack_path);
}
if (err == OK && identity != "") {
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist");
}
// and finally create a DMG
if (err == OK) {
if (ep.step("Making DMG", 3)) {
return ERR_SKIP;
}
err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
}
// Clean up temporary .app dir
OS::get_singleton()->move_to_trash(tmp_app_path_name);
} else {
String pack_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".pck");
Vector<SharedObject> shared_objects;
err = save_pack(p_preset, pack_path, &shared_objects);
if (err == OK) {
zipOpenNewFileInZip(dst_pkg_zip,
(pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ);
if (pf) {
const int BSIZE = 16384;
uint8_t buf[BSIZE];
while (true) {
int r = pf->get_buffer(buf, BSIZE);
if (r <= 0)
break;
zipWriteInFileInZip(dst_pkg_zip, buf, r);
}
zipCloseFileInZip(dst_pkg_zip);
memdelete(pf);
} else {
err = ERR_CANT_OPEN;
}
}
if (err == OK) {
//add shared objects
for (int i = 0; i < shared_objects.size(); i++) {
Vector<uint8_t> file = FileAccess::get_file_as_array(shared_objects[i].path);
ERR_CONTINUE(file.empty());
zipOpenNewFileInZip(dst_pkg_zip,
(pkg_name + ".app/Contents/Frameworks/").plus_file(shared_objects[i].path.get_file()).utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(dst_pkg_zip, file.ptr(), file.size());
zipCloseFileInZip(dst_pkg_zip);
}
}
}
}
if (dst_pkg_zip) {
zipClose(dst_pkg_zip, NULL);
}
return err;
}
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
bool valid = false;
String err;
if (exists_export_template("osx.zip", &err)) {
valid = true;
}
if (p_preset->get("custom_package/debug") != "") {
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
valid = true;
} else {
err += TTR("Custom debug template not found.") + "\n";
}
}
if (p_preset->get("custom_package/release") != "") {
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
valid = true;
} else {
err += TTR("Custom release template not found.") + "\n";
}
}
if (!err.empty())
r_error = err;
r_missing_templates = !valid;
return valid;
}
EditorExportPlatformOSX::EditorExportPlatformOSX() {
Ref<Image> img = memnew(Image(_osx_logo));
logo.instance();
logo->create_from_image(img);
}
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
}
void register_osx_exporter() {
Ref<EditorExportPlatformOSX> platform;
platform.instance();
EditorExport::get_singleton()->add_export_platform(platform);
}