godot/core/input
bruvzg b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
..
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt Fix gamepad triggers not working on web exports 2024-08-14 16:13:16 -03:00
input.compat.inc Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Memory cleanup and optimizations 2024-08-16 09:27:41 -07:00
input.h Memory cleanup and optimizations 2024-08-16 09:27:41 -07:00
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h
input_event.cpp Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_event.h Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
input_map.cpp Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered. 2024-09-12 11:47:24 +03:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
shortcut.cpp
shortcut.h