godot/modules/mono/mono_gd
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
support
android_mono_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_assembly.cpp
gd_mono_assembly.h
gd_mono_cache.cpp
gd_mono_cache.h
gd_mono_class.cpp
gd_mono_class.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_field.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp
gd_mono_marshal.h Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' 2020-01-02 13:54:20 +01:00
gd_mono_method_thunk.h Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp
gd_mono_utils.h Mono/C#: Script interface calls now attach the current thread 2020-01-16 17:47:36 +01:00
gd_mono.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
gd_mono.h
i_mono_class_member.h
managed_type.cpp
managed_type.h