godot/modules/openxr/config.py

28 lines
563 B
Python

def can_build(env, platform):
if (
platform == "linuxbsd" or platform == "windows"
): # or platform == "android" -- temporarily disabled android support
return env["openxr"]
else:
# not supported on these platforms
return False
def configure(env):
pass
def get_doc_classes():
return [
"OpenXRInterface",
"OpenXRAction",
"OpenXRActionSet",
"OpenXRActionMap",
"OpenXRInteractionProfile",
"OpenXRIPBinding",
]
def get_doc_path():
return "doc_classes"