b50a9114b1
Happy new year to the wonderful Godot community!
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
/*************************************************************************/
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/* test_main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "list.h"
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#include "os/main_loop.h"
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#ifdef DEBUG_ENABLED
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#include "test_gdscript.h"
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#include "test_gui.h"
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#include "test_image.h"
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#include "test_io.h"
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#include "test_math.h"
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#include "test_oa_hash_map.h"
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#include "test_ordered_hash_map.h"
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#include "test_physics.h"
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#include "test_physics_2d.h"
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#include "test_render.h"
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#include "test_shader_lang.h"
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#include "test_string.h"
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const char **tests_get_names() {
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static const char *test_names[] = {
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"string",
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"containers",
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"math",
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"render",
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"multimesh",
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"gui",
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"io",
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"shaderlang",
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"physics",
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"oa_hash_map",
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NULL
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};
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return test_names;
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}
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MainLoop *test_main(String p_test, const List<String> &p_args) {
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if (p_test == "string") {
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return TestString::test();
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}
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if (p_test == "math") {
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return TestMath::test();
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}
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if (p_test == "physics") {
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return TestPhysics::test();
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}
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if (p_test == "physics_2d") {
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return TestPhysics2D::test();
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}
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if (p_test == "render") {
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return TestRender::test();
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}
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if (p_test == "oa_hash_map") {
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return TestOAHashMap::test();
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}
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#ifndef _3D_DISABLED
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if (p_test == "gui") {
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return TestGUI::test();
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}
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#endif
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if (p_test == "io") {
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return TestIO::test();
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}
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if (p_test == "shaderlang") {
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return TestShaderLang::test();
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}
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if (p_test == "gd_tokenizer") {
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return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
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}
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if (p_test == "gd_parser") {
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return TestGDScript::test(TestGDScript::TEST_PARSER);
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}
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if (p_test == "gd_compiler") {
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return TestGDScript::test(TestGDScript::TEST_COMPILER);
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}
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if (p_test == "gd_bytecode") {
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return TestGDScript::test(TestGDScript::TEST_BYTECODE);
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}
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if (p_test == "image") {
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return TestImage::test();
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}
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if (p_test == "ordered_hash_map") {
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return TestOrderedHashMap::test();
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}
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return NULL;
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}
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#else
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const char **tests_get_names() {
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static const char *test_names[] = {
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NULL
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};
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return test_names;
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}
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MainLoop *test_main(String p_test, const List<String> &p_args) {
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return NULL;
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}
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#endif
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