godot/scene/main/http_request.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

155 lines
4.7 KiB
C++

/*************************************************************************/
/* http_request.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
#include "core/io/http_client.h"
#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "node.h"
#include "scene/main/timer.h"
class HTTPRequest : public Node {
GDCLASS(HTTPRequest, Node);
public:
enum Result {
RESULT_SUCCESS,
RESULT_CHUNKED_BODY_SIZE_MISMATCH,
RESULT_CANT_CONNECT,
RESULT_CANT_RESOLVE,
RESULT_CONNECTION_ERROR,
RESULT_SSL_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
RESULT_REDIRECT_LIMIT_REACHED,
RESULT_TIMEOUT
};
private:
bool requesting;
String request_string;
String url;
int port;
Vector<String> headers;
bool validate_ssl;
bool use_ssl;
HTTPClient::Method method;
String request_data;
bool request_sent;
Ref<HTTPClient> client;
PoolByteArray body;
volatile bool use_threads;
bool got_response;
int response_code;
PoolVector<String> response_headers;
String download_to_file;
FileAccess *file;
int body_len;
volatile int downloaded;
int body_size_limit;
int redirections;
bool _update_connection();
int max_redirects;
int timeout;
void _redirect_request(const String &p_new_url);
bool _handle_response(bool *ret_value);
Error _parse_url(const String &p_url);
Error _request();
volatile bool thread_done;
volatile bool thread_request_quit;
Thread *thread;
void _request_done(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
static void _thread_func(void *p_userdata);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
void set_use_threads(bool p_use);
bool is_using_threads() const;
void set_download_file(const String &p_file);
String get_download_file() const;
void set_download_chunk_size(int p_chunk_size);
int get_download_chunk_size() const;
void set_body_size_limit(int p_bytes);
int get_body_size_limit() const;
void set_max_redirects(int p_max);
int get_max_redirects() const;
Timer *timer;
void set_timeout(int p_timeout);
int get_timeout();
void _timeout();
int get_downloaded_bytes() const;
int get_body_size() const;
HTTPRequest();
~HTTPRequest();
};
VARIANT_ENUM_CAST(HTTPRequest::Result);
#endif // HTTPREQUEST_H