445f1c6e7b
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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android_support.cpp | ||
android_support.h | ||
ios_support.h | ||
ios_support.mm |