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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
light_storage.cpp
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
light_storage.h
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
material_storage.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
material_storage.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
mesh_storage.cpp
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Implementation of tool to automatically upgrade and re-save meshes
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2023-10-23 22:39:48 +02:00 |
mesh_storage.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
particles_storage.cpp
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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2023-10-12 00:22:33 +02:00 |
particles_storage.h
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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2023-10-12 00:22:33 +02:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_buffers_rd.h
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Add an extra backbuffer color texture that can be used when an upscaler is in use.
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2023-10-17 13:36:27 -03:00 |
render_scene_data_rd.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_data_rd.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
SCsub
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texture_storage.cpp
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
texture_storage.h
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
utilities.cpp
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |