34960cb936
Cleanup and re-initialization of event signals before and after hot-reload should be working correctly now. |
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.. | ||
GodotSharp | ||
arguments_vector.h | ||
base_object_glue.cpp | ||
collections_glue.cpp | ||
gd_glue.cpp | ||
glue_header.h | ||
nodepath_glue.cpp | ||
rid_glue.cpp | ||
scene_tree_glue.cpp | ||
string_glue.cpp | ||
string_name_glue.cpp |