godot/modules/mono/glue
Ignacio Etcheverry 34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
..
GodotSharp C#: Fix custom event signals crash on hot-reload 2020-10-26 07:00:51 +01:00
arguments_vector.h Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
base_object_glue.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
collections_glue.cpp Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
gd_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
glue_header.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
nodepath_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
rid_glue.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
scene_tree_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
string_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
string_name_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00