godot/thirdparty/assimp/code/PostProcessing
Rémi Verschelde da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.
2020-03-09 10:42:18 +01:00
..
ArmaturePopulate.cpp
ArmaturePopulate.h
CalcTangentsProcess.cpp
CalcTangentsProcess.h
ComputeUVMappingProcess.cpp
ComputeUVMappingProcess.h
ConvertToLHProcess.cpp
ConvertToLHProcess.h
DeboneProcess.cpp
DeboneProcess.h
DropFaceNormalsProcess.cpp
DropFaceNormalsProcess.h
EmbedTexturesProcess.cpp
EmbedTexturesProcess.h
FindDegenerates.cpp
FindDegenerates.h
FindInstancesProcess.cpp
FindInstancesProcess.h
FindInvalidDataProcess.cpp
FindInvalidDataProcess.h
FixNormalsStep.cpp
FixNormalsStep.h
GenBoundingBoxesProcess.cpp
GenBoundingBoxesProcess.h
GenFaceNormalsProcess.cpp
GenFaceNormalsProcess.h
GenVertexNormalsProcess.cpp
GenVertexNormalsProcess.h
ImproveCacheLocality.cpp
ImproveCacheLocality.h
JoinVerticesProcess.cpp
JoinVerticesProcess.h
LimitBoneWeightsProcess.cpp
LimitBoneWeightsProcess.h
MakeVerboseFormat.cpp
MakeVerboseFormat.h
OptimizeGraph.cpp
OptimizeGraph.h
OptimizeMeshes.cpp
OptimizeMeshes.h
PretransformVertices.cpp
PretransformVertices.h
ProcessHelper.cpp
ProcessHelper.h
RemoveRedundantMaterials.cpp
RemoveRedundantMaterials.h
RemoveVCProcess.cpp
RemoveVCProcess.h
ScaleProcess.cpp
ScaleProcess.h
SortByPTypeProcess.cpp
SortByPTypeProcess.h
SplitLargeMeshes.cpp
SplitLargeMeshes.h
TextureTransform.cpp
TextureTransform.h
TriangulateProcess.cpp
TriangulateProcess.h
ValidateDataStructure.cpp
ValidateDataStructure.h