godot/scene/resources/multimesh.cpp
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00

361 lines
14 KiB
C++

/*************************************************************************/
/* multimesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multimesh.h"
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
if (transform_format != TRANSFORM_3D) {
return;
}
const PoolVector<Vector3> &xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 4) != instance_count);
if (len == 0) {
return;
}
PoolVector<Vector3>::Read r = xforms.read();
for (int i = 0; i < len / 4; i++) {
Transform t;
t.basis[0] = r[i * 4 + 0];
t.basis[1] = r[i * 4 + 1];
t.basis[2] = r[i * 4 + 2];
t.origin = r[i * 4 + 3];
set_instance_transform(i, t);
}
}
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
if (transform_format != TRANSFORM_3D) {
return PoolVector<Vector3>();
}
if (instance_count == 0) {
return PoolVector<Vector3>();
}
PoolVector<Vector3> xforms;
xforms.resize(instance_count * 4);
PoolVector<Vector3>::Write w = xforms.write();
for (int i = 0; i < instance_count; i++) {
Transform t = get_instance_transform(i);
w[i * 4 + 0] = t.basis[0];
w[i * 4 + 1] = t.basis[1];
w[i * 4 + 2] = t.basis[2];
w[i * 4 + 3] = t.origin;
}
return xforms;
}
void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
if (transform_format != TRANSFORM_2D) {
return;
}
const PoolVector<Vector2> &xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 3) != instance_count);
if (len == 0) {
return;
}
PoolVector<Vector2>::Read r = xforms.read();
for (int i = 0; i < len / 3; i++) {
Transform2D t;
t.elements[0] = r[i * 3 + 0];
t.elements[1] = r[i * 3 + 1];
t.elements[2] = r[i * 3 + 2];
set_instance_transform_2d(i, t);
}
}
PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
if (transform_format != TRANSFORM_2D) {
return PoolVector<Vector2>();
}
if (instance_count == 0) {
return PoolVector<Vector2>();
}
PoolVector<Vector2> xforms;
xforms.resize(instance_count * 3);
PoolVector<Vector2>::Write w = xforms.write();
for (int i = 0; i < instance_count; i++) {
Transform2D t = get_instance_transform_2d(i);
w[i * 3 + 0] = t.elements[0];
w[i * 3 + 1] = t.elements[1];
w[i * 3 + 2] = t.elements[2];
}
return xforms;
}
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
const PoolVector<Color> &colors = p_array;
int len = colors.size();
if (len == 0) {
return;
}
ERR_FAIL_COND(len != instance_count);
PoolVector<Color>::Read r = colors.read();
for (int i = 0; i < len; i++) {
set_instance_color(i, r[i]);
}
}
PoolVector<Color> MultiMesh::_get_color_array() const {
if (instance_count == 0 || color_format == COLOR_NONE) {
return PoolVector<Color>();
}
PoolVector<Color> colors;
colors.resize(instance_count);
for (int i = 0; i < instance_count; i++) {
colors.set(i, get_instance_color(i));
}
return colors;
}
void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
const PoolVector<Color> &custom_datas = p_array;
int len = custom_datas.size();
if (len == 0) {
return;
}
ERR_FAIL_COND(len != instance_count);
PoolVector<Color>::Read r = custom_datas.read();
for (int i = 0; i < len; i++) {
set_instance_custom_data(i, r[i]);
}
}
PoolVector<Color> MultiMesh::_get_custom_data_array() const {
if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) {
return PoolVector<Color>();
}
PoolVector<Color> custom_datas;
custom_datas.resize(instance_count);
for (int i = 0; i < instance_count; i++) {
custom_datas.set(i, get_instance_custom_data(i));
}
return custom_datas;
}
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
if (!mesh.is_null()) {
VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
} else {
VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
}
}
Ref<Mesh> MultiMesh::get_mesh() const {
return mesh;
}
void MultiMesh::set_instance_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
instance_count = p_count;
}
int MultiMesh::get_instance_count() const {
return instance_count;
}
void MultiMesh::set_visible_instance_count(int p_count) {
ERR_FAIL_COND(p_count < -1);
VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
visible_instance_count = p_count;
}
int MultiMesh::get_visible_instance_count() const {
return visible_instance_count;
}
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
emit_changed();
}
Transform MultiMesh::get_instance_transform(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
}
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
}
Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
}
Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
}
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
RID MultiMesh::get_rid() const {
return multimesh;
}
void MultiMesh::set_color_format(ColorFormat p_color_format) {
ERR_FAIL_COND(instance_count > 0);
color_format = p_color_format;
}
MultiMesh::ColorFormat MultiMesh::get_color_format() const {
return color_format;
}
void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
ERR_FAIL_COND(instance_count > 0);
custom_data_format = p_custom_data_format;
}
MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
return custom_data_format;
}
void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
ERR_FAIL_COND(instance_count > 0);
transform_format = p_transform_format;
}
MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
return transform_format;
}
void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
BIND_ENUM_CONSTANT(TRANSFORM_2D);
BIND_ENUM_CONSTANT(TRANSFORM_3D);
BIND_ENUM_CONSTANT(COLOR_NONE);
BIND_ENUM_CONSTANT(COLOR_8BIT);
BIND_ENUM_CONSTANT(COLOR_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
}
MultiMesh::MultiMesh() {
multimesh = RID_PRIME(VisualServer::get_singleton()->multimesh_create());
color_format = COLOR_NONE;
custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
visible_instance_count = -1;
instance_count = 0;
}
MultiMesh::~MultiMesh() {
VisualServer::get_singleton()->free(multimesh);
}