godot/thirdparty/mbedtls/library/base64_internal.h
Lyuma 40fa684c18 mbedTLS: Update to new LTS v3.6.0
Keep module compatibility with mbedtls 2.x (old LTS branch).

A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).

Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00

46 lines
1.1 KiB
C++

/**
* \file base64_internal.h
*
* \brief RFC 1521 base64 encoding/decoding: interfaces for invasive testing
*/
/*
* Copyright The Mbed TLS Contributors
* SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
*/
#ifndef MBEDTLS_BASE64_INTERNAL
#define MBEDTLS_BASE64_INTERNAL
#include "common.h"
#if defined(MBEDTLS_TEST_HOOKS)
/** Given a value in the range 0..63, return the corresponding Base64 digit.
*
* The implementation assumes that letters are consecutive (e.g. ASCII
* but not EBCDIC).
*
* \param value A value in the range 0..63.
*
* \return A base64 digit converted from \p value.
*/
unsigned char mbedtls_ct_base64_enc_char(unsigned char value);
/** Given a Base64 digit, return its value.
*
* If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
* return -1.
*
* The implementation assumes that letters are consecutive (e.g. ASCII
* but not EBCDIC).
*
* \param c A base64 digit.
*
* \return The value of the base64 digit \p c.
*/
signed char mbedtls_ct_base64_dec_value(unsigned char c);
#endif /* MBEDTLS_TEST_HOOKS */
#endif /* MBEDTLS_BASE64_INTERNAL */