godot/scene
Rémi Verschelde 50fd962869
Merge pull request #70583 from necrashter/fix-set-touch-input-as-handled
[3.x] Set touch input as handled only after _gui_call_input
2023-01-09 09:17:22 +01:00
..
2d Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform 2022-12-22 08:55:28 +01:00
3d Fix Navigation agent callback wild pointer crash 2022-12-18 10:32:04 +08:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix Tree overflow without scrolling being enabled 2023-01-04 14:16:57 +08:00
main Set touch input as handled only after _gui_call_input 2022-12-26 11:58:32 +03:00
resources Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors 2022-12-22 08:56:25 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add TorusMesh 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00